Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Brutal War
   
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Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.2.12
文件大小
发表于
更新日期
989.673 KB
2024 年 9 月 29 日 下午 10:04
8 月 7 日 下午 2:10
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Brutal War

描述
OVERVIEW

Tired of peaceful Calradia where factions ignore their historical enemies? Brutal War fixes the biggest problem in Bannerlord's campaign, boring, unrealistic diplomacy. This mod transforms the world into a historically accurate battlefield where ancient rivalries drive constant conflict.

Based on real medieval conflicts, each faction now has brutal historical rivalries with authentic war declarations, escalating tensions, and realistic combat motivations. No more random wars, every conflict has deep historical roots.


HISTORICAL RIVALRIES IMPLEMENTED

STURGIA vs KHUZAIT (Kievan Rus vs Mongol Empire)

Historical Context: Mongol invasions of Rus principalities (1237-1480)
Brutality Multiplier: 2.0x
Base War Score: 150,000

BATTANIA vs EMPIRE (Celtic Tribes vs Roman Empire)
Historical Context: Celtic resistance against Roman expansion
Brutality Multiplier: 1.8x - 2.2x
Base War Score: 180,000 - 200,000

VLANDIA vs ASERAI (Crusaders vs Saracens)

Historical Context: Medieval Crusades (1095-1291)
Brutality Multiplier: 1.9x
Base War Score: 170,000

MECHANICS

Relation Deterioration System

Historical enemies lose 8-12 relation points per cycle
Dramatic tension events occur (5% chance)
Relations worsen faster when kingdoms are militarily confident
No artificial peace between historical enemies

War Probability Algorithm

Base Chance: 2% every 3 days× Historical Brutality Multiplier (1.8x to 2.2x)
× Relation Modifier (up to 3x if relations < -80)
× Military Confidence (1.5x if 20% stronger)
= Maximum 25% war probability


Time Intensification

Conflicts become 20% more likely each passing year
Represents growing historical tensions and population pressure
Ensures mid-game and late-game remain action-packed
Simulates realistic escalation of medieval conflicts
Military Strength Analysis

Kingdoms evaluate enemy weakness before declaring war
Multiple-war bonus: smell blood in the water (+30,000 per enemy war)
Strength ratios affect war declaration timing
Realistic military decision-making AI


DYNAMIC HISTORICAL EVENTS

Mongol-Style Raids(Khuzait → Others)
Narrative events with real mechanical consequences
Villages suffer actual damage and become "looted"
Historical context messaging with authentic atmosphere
Relation penalties simulate nomadic warfare impact

Crusader Expeditions (Vlandia → Aserai)
Religious warfare events triggering holy wars
Targets existing caravans for authentic context
Automatic war declarations with crusading atmosphere
Medieval holy war mentality simulation

Celtic Uprisings (Battania → Empire)
Forest ambush events targeting nearby Imperial parties
Tribal resistance narrative against imperial expansion
Realistic guerrilla warfare atmosphere

Slavic Retaliation (Sturgia → Khuzait)
Counter-raid events representing Rus resistance
Village damage with authentic Eastern European context
Historical accuracy in conflict escalation patterns
Kievan Rus warfare traditions represented


WAR ESCALATION FEATURES

Allied Intervention System
15% chance for allies to join historical wars
Immersive intervention messages with historical context
Realistic medieval alliance behavior
Creates larger, more epic conflicts

War Intensification
Existing wars between historical enemies become more brutal
10% daily chance for escalation events
Epic war escalation messages and events
Longer, more meaningful conflicts
Peace Disruption
Historical enemies struggle to maintain peace
Shorter truces between ancient rivals
Authentic medieval "eternal conflict" simulation

Performance Optimized
Efficient algorithms with minimal performance impact
Smart caching systems for faction relationships
Optimized random event generation
Compatible with most other mods

Event Frequency
Main diplomacy check: Every 3 days
Historical events: 8% monthly chance
War escalation: 10% daily during conflicts
Balanced for exciting but not overwhelming gameplay


Mod Compatibility
✅ War & AI Tweaks - Fully compatible (see setup instructions below)
✅ Diplomacy - Fully compatible (see setup instructions below)
✅ Works with vanilla Bannerlord and most overhaul mods
✅ Does not modify core game files
✅ Uses safe campaign behavior injection


INSTALLATION & REQUIREMENTS

Requirements
Mount & Blade II: Bannerlord (any recent version)
No additional dependencies required

Enable in launcher
Load Order: Place Brutal War BELOW War & AI Tweaks and Diplomacy in your mod list (if you use them)
Start new campaign (recommended) or continue existing save

War & AI Tweaks Compatibility Setup
If using War & AI Tweaks mod:

Launch game and go to Mod Configuration Menu (MCM)
Find "War & AI Tweaks" settings
DISABLE "War & Peace AI Overhaul" option
Keep all other War & AI Tweaks features enabled if you want.
This prevents conflicts between AI diplomacy systems

Recommended Load Order1. Harmony
2. ButterLib
3. UIExtenderEx
4. MCM.
5. Diplomacy
6. War & AI Tweaks
7. Brutal War

Nexus link: https://www.nexusmods.com/mountandblade2bannerlord/mods/7295
25 条留言
Arctic Fox 9 月 8 日 上午 6:09 
Hei Ulfkarl, Great work..does this work with EOE1100?
Ess 8 月 12 日 下午 3:57 
Does this work with rising eagle mod? and playerswitcher?
Scruug 5 月 15 日 上午 6:02 
thanks:steamthumbsup:
Ulfkarl  [作者] 5 月 14 日 下午 7:40 
@Scruug it is from the mod called CBU pack on nexus
Scruug 5 月 14 日 上午 9:56 
Are the new clan emblems a part of this mod or no?
And if not where can I find it
Bulut 5 月 8 日 上午 7:33 
Aserai people are Arabs, Khuzait is Mongols and Turks pls dont think Turks and Arabs are same
Aerlinniel 4 月 28 日 下午 12:46 
tactical adlı şahıs ülkü ocaklarında doğdu galiba:steamthumbsdown:
Tanrıeri 3 月 30 日 下午 5:42 
Aserais are actually Mamluk Turks+Arabs . Khuzaits are Turks(Gokturks, Huns)+Mongols
IshiMoss 3 月 2 日 下午 9:33 
No way
Bro balkanised calradia
macdaddyo3 2 月 11 日 下午 6:55 
works for me nice!