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So yeah, I can confirm that it definitely works with mods, as I've been given a Specialization trait and one from a different mod.
Also I either got very lucky, or something is broke in the weighting math, as I was given legendary traits twice in a row.
In my current save, there are the Specialization traits from More Traits that I really would rather not be given by KMZ, as it really messes up experience gain.
There are also negative traits I would really rather it didn't remove, as they are potentially secret upsides depending on playstyle. Example, Bloat/Anorexic and Lark/Owl, or even Smoker.
I can't 100% confirm I'll be able to do it but here's the list
- Adding previous trait gained / removed to the info tab of the player,
- Dynamic trait pulling, sorting it into positive & negative, this could result in some weird traits being given if you have mods but I figure it's best to do this so it has "Unlimited" support,
- Then rebuild 42 support & make sure it all works properly.