Project Zomboid

Project Zomboid

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Just Drugs - DLC
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115.478 MB
28 sep, 2024 @ 22:02
2 nov @ 7:55
19 ändringsnotiser ( visa )

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Just Drugs - DLC

Beskrivning
Den här modden är designad för att vara den bästa drogmodden där ute.
Den är så komplett och användbar att jag gillar att låtsas att den är ett officiellt "DLC" från Project Zomboid.

Skämt åsido, har du någonsin velat ha realistiska droger i ditt spel? Med balanserade loot, effekter, ett system för abstinens, avgiftning och beroende?
Tja, sök inte längre! Denna fantastiska mod lägger till följande:

    []
  • [✓] 3 Nya Egenskaper
  • [✓] 31 Droger
  • [✓] Böcker för att lära sig hur man lagar droger
  • [✓] 3 Nya Läkemedel (För att motverka överdoser & förgiftning från droger)
  • [✓] Hantverksystem (+190 Recept)
  • [✓] Injektionssystem
  • [✓] Överdoseringssystem (Du kan hitta Narcan som en S.O.S för att överleva dödliga fentanyl- eller andra drogöverdoseringar)
  • [✓] Beroendesystem (Du kan övervinna ditt drogberoende eller bli beroende av droger genom att konsumera mycket)
  • [✓] Abstinenssystem
  • [✓] 3 Deodoranter att använda som droger på handdukar eller spraya på dig själv
  • [✓] Packa och packa upp system (Du kan packa droger i paket från 5G, 10G, 20G, 100G upp till 1KG)
  • [?] Sandlådaalternativ för spawnfrekvens & andra

Rekommenderade mods att spela tillsammans med:
- GreenFire's Mod

Klicka HÄR för att se hela guiden för allt denna mod har att erbjuda!

Översättningar
  • [✓] Engelska
  • [✓] Spanska
  • [✓] Franska
  • [✓] Italienska
  • [✓] Kinesiska
  • [✓] Danska
  • [✓] Japanska
  • [✓] Portugisiska
  • [✓] Portugisiska (BR)
  • [✓] Ryska
  • [✓] Ukrainiska
  • [✓] Polska
  • [?] Norska

Workshop ID: 3339758426
Mod ID: DrugsDLC

Populära diskussioner Visa alla (4)
6
2
30 okt @ 17:53
KLISTRAD: Just Drugs - DLC Full Guide | Crafting, Effects, etc
Leuan
3
27 maj @ 18:56
Coke crafting not working
BigBleau
1
30 jun @ 10:10
Moodles for the drugs??
W0ok!e
465 kommentarer
Games4476 1 timme sedan 
Thank you Leuan, hope your vacation was awesome
IV 15 timmar sedan 
still work?
Leuan  [skapare] 29 nov @ 9:37 
Hi!, sorry for taking so long to answer your questions!
But with divine gracious Xalos came to clutch it and answer them on point!
Huge thanks to @Xalos!

I've taken my family into vacation, and im just returning back! ^^
Will be releasing within some days a update to Fix
* Chocolate Extraction Error
* Fixed conversion from days to hours ingame (Thanks to @Xalos)
* Fix in removing the trait

Also, im working in a website for this mod! so there you can see some common error fixes, etc!
Stay tuned ^^
@Xalos
Thanks for the explanation. I haven’t reached 21 days yet, but I changed the indicator and so far everything is fine. Let's wait for the fix to be happy:steamhappy:
Xalos 28 nov @ 5:09 
@Васька Хроник

The bug with depression occurs exactly at this line. It means the game still thinks the abstinence delay is very short because the player has re-entered the state that removes the trait.

I couldn’t explain this earlier because of the comment size limit, but if you use mods to change the sandbox value of the abstinence timer during gameplay, you normally need to reload the save for it to apply (at least, that’s worked in my case).

Also, to be clear, since the bug prevents the trait from being removed, it only delays the original issue. If you reach 21 days of abstinence (with the modified value), it will trigger the same loop again and reset the stats repeatedly.
@Xalos

It says something about abstinence, then I don’t understand, maybe some line addresses

https://gclnk.com/GEogOFfB
@Xalos
Just thank you so much for such an open answer. This is a fairly in-depth analysis of the problem. It would be good if the author of the mod corrects this error. To be honest, I saw in the logs that the errors refer to this mod, and it says something, but I don’t understand what. That's why I wrote in the comments to this mod. In "errorMagnifir", which is at the bottom right, a list of 4 errors from this mod constantly appeared.
Now I have set this value in the sandbox, I will test it.
Thank you. If anything goes wrong I'll post it:steamthumbsup:
Xalos 28 nov @ 1:41 
@Васька Хроник, From what I saw while testing (B42), the 21 days of abstinence normally required to remove the “Drug Addict” trait are actually compared directly to hours passed, without conversion. So after only 21 hours without taking any drug, the mod tries to remove the trait which also resets before, stress, tiredness, pain, panic, boredom and depression to 0.

But there’s more: when the code tries to remove depression, it hits an error and stops before completing the process. As a result, the trait is never removed, and each extra hour without drugs triggers the stats reset again in a loop.

To partially fix this, I recommend playing in sandbox mode (you can change the value mid-game if needed with mod) and setting the “21" days value in the mod settings to its correct hour equivalent 504.

This lets you play with the “Drug Addict” trait without hourly reset, you still won’t be able to lose it because the bug stops the code before the final step.
@Xalos
Yes there is. What should be done?
клюкало 27 nov @ 11:54 
Он никогда не спит... Этот Судья. Он танцует и танцует, на свету и в тени. И все его любят. Он никогда не спит и говорит, что никогда не умрет