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报告翻译问题









- Optimized the layer system to not slow down glacial maps. This means non continental maps don't take 10+ seconds per turn anymore. You are free to play "Inland Oceans" now.
- Updated the maintenance cycle to skip towns due to outposts ravaging all overlays near them and causing them to go up in flames
Warning:
If you use the previous CotS, do not absorb outposts until the maintenance script has repopulated the destroyed overlays one turn later. Outposts absorbed in the same turn may be destroyed by the cleanup script being a bit overzealous. This warning only relates to Version 1.1 and is fixed with this patch.
- Replaced pseudo-static production chains for basic workable goods introduced in DLC 2
- Added Warhorses and Workhorses to replace the placeholders of the Horsebreeder with new adjacency effects and rules
- Replaced the placeholder clothing for the Leatherworker with actual leather clothes
- Added XP bonuses to buildings of their type (Diplo for Lunarium, Explo for Hunting Lodge etc.)
- Added Infopedia entries for improvements with dynamic behavior in the GCS
- Fixed Leatherworker locked to Iron Age
- Removed Herobrine
- Fixed broken Active Cards by moving to Game Cycle System
- Removed Distance Rules From Improvements Due To Help from the new GCS against supercharging
- Implemented the Global Overlay Address System for an even better Horsebreeder script
- Added the Limeburner improvement producing Quicklime from Limestone with Quarry Adjacency Bonus
- Added Mechanized Quarry to fill the hole between Quarry and Blast Quarry for the new Limeburner which scales with quarry tech as well
- Added Quicklime and Clinker as goods
- Removed the IP bonus from the Lunarium as it was left to simulate Quicklime production which is now separate
I don't want to force any of you to play one game turn 1 to turn 500 in one sitting to avoid this issue, as such you are free to consider this mod unuseable if C-Prompt never fixes this.
I tried...