Space Engineers

Space Engineers

评价数不足
Improved Welder Range Vanilla
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod category: Block, Production, Other
标签: NoScripts
文件大小
发表于
255.271 KB
2024 年 9 月 21 日 上午 1:14
1 项改动说明 ( 查看 )

订阅以下载
Improved Welder Range Vanilla

描述
As a result of demand for a Vanilla only version of this mod I have done just that. This is the Vanilla version of my Welder Range Extension that was written for Industrial Overhaul.

This mod will extend the active field range of block welders from 2 meters to 10 meters for large grid and 5 meters for small grid.

The skeleton for this mod was provided very kindly by Nez

His mod can be found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2876853337&searchtext=welder+range

Those of you who are using Industrial Overhaul should use this version of the Mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3154556988

EDIT: It has come to my attention that standing with in 2 large grid blocks and 6 small grid blocks respectively behind each welder is fatal. It is highly recommended that an Exclusion Zone be built around welders and warning markers be present when welders are live.
21 条留言
Lord Nighthawk  [作者] 9 月 15 日 下午 3:09 
I see, I'll get on it as soon as Im able, Im currently pretty deep in another large project with other game at the moment. When Im freed from that ill have a look at this.
IceQ 9 月 13 日 下午 12:26 
Hi, this doesn't seem to work with the new DLC version >_<
Lord Nighthawk  [作者] 1 月 11 日 下午 3:00 
AHh, yes, load orders can be a bitch sometimes, glad its all sorted.
WHITE 1 月 10 日 下午 1:06 
it's fixed, I just learned that mod order in the list has an impact on the mods, first time I read about that LOL
Lord Nighthawk  [作者] 1 月 10 日 上午 5:49 
How so?, it was as of the 4th of January (Consumption rates not withstanding). Any error messages? QTDs? anything?
WHITE 1 月 9 日 上午 9:10 
It's not working.
Lord Nighthawk  [作者] 1 月 4 日 下午 1:19 
oh WOAH! that is WAY off 0.0 I have no idea why that should be happening, the only thing i messed with was <SensorRadius>10.0</SensorRadius>

Unless there is something going on behind the scenes I'm not aware of, material consumption should not be affected at all. I don't think this has anything to do with me, but ill double check it when and as soon as I get chance.
Aquilartz 1 月 4 日 上午 4:04 
Hey Nighthawk, we're using this mod on a dedicated server, and I did some math because something looked very off, it seems to me that the welders are actually using up 10X more materials too :/ any idea why this could be happening? (I just built 5 lines of light armor 15 block tall, with 25 steel plates per armor block, and it should have cost me 1875 steel plates, but cost me 19K)
Lord Nighthawk  [作者] 2024 年 11 月 21 日 上午 2:29 
I started a new game in survival with just this mod installed. I enabled creative tools so i could spawn in materials to make a small platform and a welder and feed it plates with out taking 13 hours. And Im sorry to say, it all worked as expected. There where no issues. the large fixed welder assembled blocks out to 4-5 blocks in front of the welder as intended (and also fried me because i was careless). the Small grid welder was also improved as intended.

are you running another mods along side this one? Im not expecting conflicts, but Im not sure why you are having issues.
Lord Nighthawk  [作者] 2024 年 11 月 21 日 上午 2:05 
oh, how strange. let me look into that see if I can replicate the issue.