Europa Universalis IV

Europa Universalis IV

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Megamod
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376.573 MB
Sep 18, 2024 @ 1:07pm
Dec 7 @ 7:48am
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Megamod

Description
Megamod:
combines the entire expanded collection, anbennar estate system and idea variation + a lot of other tweaks
expect a lot more aggressive and stronger ai

thumbnail has been ai generated :(
33 Comments
reoba Dec 4 @ 7:39am 
oh, thanks
Iteron  [author] Dec 4 @ 7:32am 
Ok nothing happening is quite unusual but i do agree that some of the ai becomes more passive through these changes so:

Siege Ability and Fort Defense Modifiers have been halved.
Ai will now get less war exhaustion while at war.
Trench System Building has been modified to cost less to be more worthwhile.
reoba Dec 3 @ 11:01pm 
So I tried this collection, played for ~70 years, and AI was basically nonfunctional - almost no country on the map actually conquered anything. Seems like all balance changes + much longer sieges + AI struggles with war exhaustion lead to its inability to do almost anything in the long term, it was kinda weird to see the same England and still shattered France in the 1530
Iteron  [author] Dec 1 @ 10:44am 
AI Development has been nerfed as well as their Land forcelimit to some Extent

Land Forcelimit has been reduced by a considerable amount
Combat Width and Garrison Size has been reduced to match

A New modifier was added, that when you are fighting a defensive coalition war your aggressive expansion will tick down a lot faster

AI war exhaustion has been nerfed so ai will fight longer more often as time goes on
reoba Nov 30 @ 7:11am 
Got it, thanks!
Iteron  [author] Nov 30 @ 7:05am 
This mod gives the ai rulers a personality trait that makes them more likely to go to war, threaten war, underestimate enemies etc. aka AI is way more aggressive and will even start wars that they aren't 100% sure they will win.

Some Defines are also changed that make the AI more aggresive as well.


The AI also gets increasing military Buffs in the form of combat ability for their units

But most importantly the AI gets massive economic Buffs that will help them keep up with the snowballing of players.

The AI also gets debuffs to siege ability as well as manpower, forcelimit and a ticking War Exhaustion debuff to limit the amount of annoyance of usual gameplay


So basically Xorme mostly changes ai in a somewhat similar way to what i did but i also rebalanced the entire AI economy and i am giving them buffs and debuffs to make them a more well rounded threat.
reoba Nov 30 @ 6:44am 
Hi, this collection looks really cool! Can you tell, which mod are you using to make AI stronger? I played with Xorme a lot, and trying to understand how this mod's option is different from Xorme
Iteron  [author] Nov 8 @ 1:01am 
possible but would be hard with all the other buildings already present
Nimu Nov 3 @ 6:57pm 
can you add idea variation buildings?
Iteron  [author] Nov 2 @ 5:07am 
Natural Inflation has been reduced to 0,3% and -10% technology cost has been added to printing press