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Siege Ability and Fort Defense Modifiers have been halved.
Ai will now get less war exhaustion while at war.
Trench System Building has been modified to cost less to be more worthwhile.
Land Forcelimit has been reduced by a considerable amount
Combat Width and Garrison Size has been reduced to match
A New modifier was added, that when you are fighting a defensive coalition war your aggressive expansion will tick down a lot faster
AI war exhaustion has been nerfed so ai will fight longer more often as time goes on
Some Defines are also changed that make the AI more aggresive as well.
The AI also gets increasing military Buffs in the form of combat ability for their units
But most importantly the AI gets massive economic Buffs that will help them keep up with the snowballing of players.
The AI also gets debuffs to siege ability as well as manpower, forcelimit and a ticking War Exhaustion debuff to limit the amount of annoyance of usual gameplay
So basically Xorme mostly changes ai in a somewhat similar way to what i did but i also rebalanced the entire AI economy and i am giving them buffs and debuffs to make them a more well rounded threat.