Team Fortress 2

Team Fortress 2

★ Spell: Soulbinding
6
5
14
4
2
2
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
159.144 KB
2024 年 9 月 17 日 下午 12:50
2024 年 9 月 18 日 下午 5:54
2 项改动说明 ( 查看 )

您希望看到这件物品在《Team Fortress 2》中被官方采纳并支持吗?

是的
不,谢谢 /
不感兴趣
稍后
再询问我
在 Cipherlock 的 1 个合集中
Cipherlock's Spells
13 件物品
描述
UPDATE LOG:

September 18, 2024
- Added support for the Kritzkrieg, Quickfix and Vaccinator
- Added support for Dispenser's healing beam (spell would be applicable on all wrenches)
- Adjusted "pluses" sprite to fit with the new healing beam's color, rather than the original colors (not shown in promos).
- Fixed system naming schema. Previously used original filenames instead of new ones.
- Removed redundant systems from testing.
- Added a README for Valve for easier implementation.

KNOWN ISSUE: There is currently an issue involving the new ghost sprites being visible for the patient, obscuring vision. We are working to fix this.

Applicable on:
Medigun
Kritzkrieg
Quickfix
Vaccinator
Wrench
Jag
Southern Hospitality
Eureka Effect
Gunslinger


“Does this spell affect gameplay?”
A very reasonable question, but it does not negatively impact gameplay. Although adding ghosts to the muzzle and patient's body, and adjusting the medibeam's color, the spell has been tested and ensures no impact to gameplay by limiting ghost counts and making the beam opacity stronger.

“Does this spell affect performance?”
Another great question! However, this spell, as well as most spells, do not hurt your frames. This is simply a particle swap, changing out the default healing beam with new ones. A spell like “Footprints” used to impact performance in the past, due to it introducing new particle entities each step, but a medibeam spell does not.

“How would Valve add this into the game?”
That is entirely up to Valve’s prerogative, we workshoppers do not control how an item is implemented. It could be through unboxing, contract rewards, MVM missions, a free gift, who knows!