Garry's Mod

Garry's Mod

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GM_City17_Episodic
   
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素材类型: 插件
插件类型: 地图
插件标签: 快乐, 角色扮演, 风景
文件大小
发表于
更新日期
51.288 MB
2024 年 9 月 17 日 下午 12:39
2024 年 9 月 18 日 上午 9:54
2 项改动说明 ( 查看 )

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GM_City17_Episodic

在 Riggs 的 1 个合集中
Riggs Map-creations
29 件物品
描述
GM_City17_Episodic
Welcome to GM_City17_Episodic! This is a heavily modified and edited map from the Half-Life 2 Sandbox Map Compilation! Which can be found here.

Have you ever wondered what it'd be like during Episode 1 where Gordon used to go through in the Uprising chapters of Half-Life 2? Well now you can! This had been a childhood thought of mine for a long while and I'd thought today I'd work on this little project and make it into a reality.

I might make more, stay tuned!

What really changed?
  • Added random events such as helicopters flying above the map every 5 to 10 minutes.
  • Added ambient gunfire.
  • Added Kleiner cast.
  • Replaced Citadel with Episodic variant.
  • Replaced Soundscapes with Episodic variants.
  • Replaced Skybox with Episodic variant.
  • Kleiner lab fully explore able and functional.
  • Some textures to match with the original pre-uprising maps.
  • Removed all scripted sequences.

How can I disable X?
  • Random Events, by running "ent_fire passive_npc_timer Disable" or "ent_fire passive_npc_timer Enable" in console you are able to either disable or re-enable the random events logic.
  • Ambient Gunfire, same as above but replacing the "passive_npc_timer" name with "env_gunfire", running it will either disable or re-enable the passive gunfire in the background.
  • Kleiner cast, just kill him for now.

Credits
  • Riggs for the map modifications and development.
  • Alien31 for providing the base map, and dedicating his time for it's models.
  • Valve for the assets and game engine.
35 条留言
Riggs  [作者] 8 月 31 日 下午 2:34 
Pretty sure one exists in the episodic state.
The British Idiot 8 月 31 日 下午 2:25 
now we need city 17 nova prospekt aftermath
Riggs  [作者] 6 月 21 日 上午 8:46 
this is a sandbox map, not a campaign so i dont see a reason to add it onto the hl2 workshop itself
Houndeye 6 月 21 日 上午 3:30 
port the both maps to hl2 workshop
charlie.ggreen 5 月 4 日 上午 10:19 
but still amazing map
charlie.ggreen 5 月 4 日 上午 10:19 
for some reason the citadel is gone and there are some missing texture where its supposed to be
Don-2124 4 月 27 日 下午 9:16 
Why not code a few buttons to toggle the many events?
Riggs  [作者] 3 月 29 日 下午 3:31 
Riggs  [作者] 3 月 29 日 上午 11:48 
i got an idea, let me see what i can do
george 3 月 29 日 上午 1:10 
I agree with OP1, you should somehow make an aftermath.

And you can somehow make an orange sky and put fires everywhere like it is located in wildfires/