全面战争:战锤3

全面战争:战锤3

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Better Control Mod
   
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2024 年 9 月 14 日 上午 1:14
12 月 5 日 上午 3:02
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Better Control Mod

在 Volcano 的 1 个合集中
Warhammer 3++
6 件物品
描述
Do you think that Warhammer 3's Control (aka. Public Order) mechanic is useless to the degree that it can be completely ignored? When you see those perks and buildings that add Control, you just ignore them? Would you like to keep the original gameplay intact and only modify it in a minimal way? If so, this mod is for you!

This mod changes the Control mechanic to make it more of an important issue, requiring greater effort to stabilize and maintain, similar to Warhammer 2, but enhanced with additional effects. The problem with Control in WH3 is that it always stays around mid or high levels, never really decreasing to the point of rebellion, and also the perks and penalties associated with the high and low levels of Control are too insignificant to bother with. Additionally, raiding is a mostly useless minor inconvenience.

With this mod, Control is more difficult to establish, making those perks and buildings that increase Control more useful, and it also might mean there are generally more rebellions going on across the campaign. Raiding is also a significant Control nuisance, especially if multiple armies are raiding in a province, and events that bring about Control are far more useful (like the Dark Elves' "Fights to the Death" Diktats event that you never use, and other similar useless Control buffing events with other factions). At the same time, although Control is harder to achieve, being able to achieve good levels of Control will now add additional "good governance" perks to your provinces, like quicker construction time, additional income, and higher morale to armies that fight in that province. However, low levels of Control will also come with more severe "bad governance" penalties to your provinces, like higher build costs and longer construction time. The idea is higher risk, higher reward: you now cannot ignore Control, otherwise you will be hit with greater penalties, and it will take effort to keep Control at the highest levels (at least in the sense that you will need to build Control type buildings or occasionally station garrisons to maintain order). All of the changes to Control are done in a minimal way, without overhauling anything and keeping things as close to the original gameplay as possible.

NOTE: It may seem like Control is impossible to get into the higher levels at first, at the highest difficult level, but keep in mind that your Lords will gain traits that add Control, technologies add Control, buildings add Control, and Lord and Hero perks increase Control. You should suddenly find yourself looking for ways to increase Control, and eventually you will get very good at doing so.

Additionally, Corruption is adjusted so that it has more effect on Control, making Corruption more damaging to non-corrupt factions, and more beneficial to factions that seek to spread Corruption.

This mod...
✅Is save game compatible
✅Is compatible with all DLC
✅Works in multiplayer campaigns (as long as your friends also have it activated)
✅Should work with every other mod in existence (unless they are total overhaul or mods that also adjust Control)
✅Can be turned off and on whenever you want

Changes:

- Control penalties are increased by about 1.5x for all difficulty levels of the campaign.
- Control penalties are increased by about 1.25x for all the different levels of Corruption.
- Control benefits are decreased by about 0.75x for all the different levels of Corruption.
- Additional penalties are added to poor Control (bad governance) effects in provinces.
___These include - provincial: higher building build costs, longer building times; factionwide: research rate penalties.
- Additional bonuses are added to good Control (good governance) effects in provinces.
___These include - provincial: lower building build costs, faster building times; factionwide: trade tariff increases.
- The added factionwide penalties and bonuses are intended to accumulate into a significant effect based on your overall governance of all your provinces, giving you an incentive to be concerned with maintaining high levels of Control across your entire empire, other than avoiding local provincial penalties.

This mod should be compatible with just about any other mod except for those that drastically overhaul the game.

This mod is designed to be compatible with my Better Corruption Mod, or either one can be used separately by themselves:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3350653813

140 条留言
Bishamonten 11 小时以前 
Really enjoy what this mod has been bringing to the table, as well as your Better Corruption Mod! I also heavily recommend the "NERF Line of Sight" and "Loreful Corruption" mods to other people enjoying these mods. These four together have turned the strategy part of the game into something just as fun and interesting as the battles! And make sure to download "OvN Lost World" and "Campaign Weather Overhaul", so that you may enjoy staring at the map while you ponder your next move...
If anyone has other recommendations for gameplay mods that similarly enhance the challenge of the strategy map while remaining lightweight and compatible with custom faction mods, please do lmk!
Volcano  [作者] 12 月 6 日 下午 10:33 
Yes, I think it does make perfect sense. My personal pet peeve is that research happens too fast in general, at least I am always getting to the end of the tree and doing nothing for the rest of the game before it ends (there really should be a recurring tech you can keep researching after that that gives some kind of 1% buff on something).

The idea is that if you are taking over a large empire rapidly without actually governing it well (it isn't well controlled) then you should be suffering for that by waste and inefficiencies. But if you manage to bring control to that large empire, then it should benefit you. It gives you an incentive to do that or live the that waste.

And no, the base game doesn't have enough benefits or penalties for Control, it is why I added it. The entire Control mechanic in the base game is really quite pathetic. :steamfacepalm:
cybvep 12 月 6 日 上午 2:27 
Research impact is small. It only matters if you have a lot of territory with low Control. That makes sense, though. An unstable empire doesn't help with research.
King of Fools 12 月 6 日 上午 12:45 
My thoughts so far:
- Are you sure it makes sense that your factionwide research rate should slow down after colonizing new territory?
- I'm pretty sure the base game has different effects for high/low control depending on what race you're playing as. Some effects make more or less sense depending on what race you are. Like for example it makes no sense to have trade bonuses for a faction that doesn't trade.
Volcano  [作者] 12 月 5 日 上午 10:38 
OK, sounds like I should play a Slaneesh campaign next. I'll keep that in mind. :steamthumbsup:
cybvep 12 月 5 日 上午 8:22 
Considering that Slaneesh has an economy which is sort of balanced around Control (infrastructure buildings affecting Control and bonus income when Control is negative for income building as well as heavy Control effect of the Pleasurable Acts), I think that making Control effects a bit more unique in this case might be a good idea. Income penalties for low Control in particular are counter-intuitive with the way Slaneesh economy is designed. Maybe they should be removed or replaced with something else or maybe they should only be active for the most extreme level (<75).
Volcano  [作者] 11 月 14 日 下午 1:47 
Maybe it isn't compatible with SFO. I just finished standard EI campaign and the Empire took over half the map. Also, there is no reason why Corruption effects the Empire either. If anything, it does make it a bit harder on the AI for the corruption based factions.
On the other hand, it might be compatible with SFO and perhaps the Empire just had a bad run. Hard to say for sure. :steamfacepalm:
Buffalo 11 月 14 日 上午 11:00 
i like the idea, i manage the difficulty, but ai are all dying^^ empire collapse in 30 turn, i use sfo is it compatible with it?
Volcano  [作者] 10 月 28 日 下午 2:55 
Thanks, glad you like them.
Have fun. :WH3_clasp:
REE | League Is Better 10 月 28 日 下午 2:33 
you're a fantastic mod creator, keep it up bro