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If anyone has other recommendations for gameplay mods that similarly enhance the challenge of the strategy map while remaining lightweight and compatible with custom faction mods, please do lmk!
The idea is that if you are taking over a large empire rapidly without actually governing it well (it isn't well controlled) then you should be suffering for that by waste and inefficiencies. But if you manage to bring control to that large empire, then it should benefit you. It gives you an incentive to do that or live the that waste.
And no, the base game doesn't have enough benefits or penalties for Control, it is why I added it. The entire Control mechanic in the base game is really quite pathetic.
- Are you sure it makes sense that your factionwide research rate should slow down after colonizing new territory?
- I'm pretty sure the base game has different effects for high/low control depending on what race you're playing as. Some effects make more or less sense depending on what race you are. Like for example it makes no sense to have trade bonuses for a faction that doesn't trade.
On the other hand, it might be compatible with SFO and perhaps the Empire just had a bad run. Hard to say for sure.
Have fun.