Barotrauma 潜渊症

Barotrauma 潜渊症

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EK Daima Mk-I
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2024 年 9 月 13 日 下午 5:57
5 月 30 日 上午 8:16
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EK Daima Mk-I

描述
EK 'Daima' Mk-I
Heavy Logistics Tender / Resource Collector

"The Daima class submarine is designed as a versatile heavy logistics support platform. Capable of acting as transport, fleet tender, salvage, or mining operation command vessel. The Daima has a spacious cargo bay, substantial onboard engineering & material processing facilities, a heavy duty industrial reactor, and carries a single 'Spanner' class utility shuttlecraft. Although the design suffers from poor maneuverability due to it's excessive hull mass."

Role: Transport ( Logistics Tender / Salvage / Mining )
Tier: 2
Price: 30,000 Mk
Recommended Crew: 8 - 14
Size: 60x18m
Horizontal Speed: 19 ( 22 with upgrades )
Vertical Speed: -18, 24
Cargo Capacity: 64 Boxes
Magazine Capacity: 24 Shells, 18 Boxes
Vessel Strength: Low
Vessel Maintenance: Medium / Large-Crew
Recommended Difficulty: Medium
Recommended Crew Experience: Experienced

Notable Features:
  • Large cargo storage
  • 'Spanner' Utility Transport Shuttle
  • Remote operations center
  • Underwater radio system (2.25km range)
  • Large engineering room
  • Medbay
  • Armory
  • Brig
  • Docking port power transfer
  • Drainage duct system

Weapon Systems:
  • x4 Coilgun (Turret-Mount)
  • x2 Empty Hardpoint (Turret-Mount)

RADIATION DANGER:
  • OKERION 'Heavy Reactor Module' LSFR-8402-B.
    Unit does not feature integral radiation shielding. Do not enter containment vessel during operation without proper protection; minimum coalition protection equipment index class-II or above.

Shuttle remote-control is located in the aft section of the lower observation deck. Toggle between manual & remote command using the green lever in the command station or inside the shuttle itself. Stock Reactor Trim: 0.005 - 75 Stock Battery Controller Trim: 202 - 15

EK 'Spanner' Mk-I
Utility Transport Shuttle

"The Spanner is a rugged lightweight shuttle designed for cargo and personnel transport. Although mainly used in large scale mining and salvage operations, a simple and utilitarian design lends it to a wide variety of roles. The Spanner is also equipped with 'remote piloting' capability, allowing a central command ship to take control when needed. Just beware when operating in open waters as the shuttle lacks any defensive armaments."

Role: Shuttle ( Transport )
Price: 2,200 Mk
Recommended Crew: 2 - 3
Size: 11x4.5m
Horizontal Speed: 30
Vertical Speed: -19, 26
Cargo Capacity: 4 Boxes

Vessel lacks on-board diving suits.

Drone Command Frequency Band:
Max rated range: 1.5km Command In: 1156 : { Navigation } Navigation vertical channel 1157 : { Navigation } Navigation horizontal channel 1158 : { Pulse to Toggle } Docking control 1153 : { Pulse to Toggle } Remote command override 1151 : { Pulse to Toggle } Power mainline Telemetry Out: 1155 : { Navigation } Drone sonar data feed 1154 : { Boolean } Remote command status 1159 : { Boolean } Power mainline status 1152 : { Percentage } Battery charge level

I don't really have any specific plans for more submarines, feel free to suggest what kind of subs you are interested in seeing made. For example: should I bother making more industrial/cargo submarines like the Huxley, or a newer up-to-date carrier submarine, or maybe a submarine less campaign focused and more roleplay/traitors oriented?

-with the new DLC announcement, honestly expect releases of submarines to be more infrequent again as I don't have much motivation to invest in this game now.

( Also expect that potential "EK mods remaster" to not happen after all )
58 条留言
Rai 9 月 16 日 下午 12:23 
I'm not tech savvy enough to figure out how to do that, I'll just make sure everything is off and hope for the best <xD
Videogames  [作者] 9 月 11 日 下午 7:41 
@Rai
I'm not certain if it will help in this particular case, but it may be worth trying to switch the docking charge mode. Either switch it to 'output' if it's on 'input' - or set it to 'input' if its on 'output'.

Otherwise yeah shutting off the reactor before attempting to dock may be the only workaround.
Rai 9 月 11 日 下午 4:24 
Love the sub, but every time I dock at an outpost it makes the outpost go haywire and destroys outpost junction boxes. I have to turn the sub completely off immediately after I load into an outpost to prevent its destruction.
mmp1023 8 月 10 日 下午 5:10 
Does anybody else have an issue with bots suffocating in the reactor room? There doesnt seem to be a vent and the bot I have on reactor duty is constantly suffocating.
Dr. Mikhail |VIP-S| 🐧 5 月 28 日 下午 4:21 
What was the former reactor radiation leak made from, if I want to edit it back in ?
Was it simply a volatile rod hidden in the reactor room ?
usmctacos 5 月 26 日 上午 4:35 
You should make exactly this but more military themed maybe
usmctacos 5 月 20 日 下午 6:41 
This is honestly my favorite and most used sub, i'd love more exactly like this one haha
Пулемётчики 5 月 13 日 下午 11:07 
@Videogames

What about making it 40 km/h That's what I'm doing on the Revuk submarine with my brother right now.
Videogames  [作者] 5 月 13 日 下午 10:33 
@XxROMPEXCRANXsS
It's been a few updates since I've played so I'm not sure of any weird control conflicts. If you're really desperate to you could just use a wire to change the lights color pin.

@Пулемётчики
Vanilla engine upgrades give such a small force percentage difference that it's not really even noticeable especially with extremely large subs... and on top of that I've been nerfing the engines on subs for a while because clown-mains thought that anything above 20km/h was 'too overpowered' (despite more than half vanilla subs being more than 20, and many even reaching 25). Maybe I will see about increasing the base force stat for engines a tiny bit and doing some more extensive testing to find a decent middleground so the force percentage upgrades are more substantial increases.
XxROMPEXCRANXsS 5 月 13 日 下午 3:50 
Hi, I have a question. How can I change the colour and brightness of light sources? Just when I press them with a screwdriver nothing but wires appear there