X4: Foundations

X4: Foundations

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No Rep Loss: Surface Elements/Drones
   
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2024 年 9 月 12 日 下午 8:44
2024 年 9 月 12 日 下午 8:51
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No Rep Loss: Surface Elements/Drones

在 Ram 的 1 个合集中
Ram's X4 Mods
40 件物品
描述
Disables the instant faction relation/reputation penalty for destroying surface elements and drones of any faction.

The crime system is unchanged. Police will still respond normally if a crime is reported. Attack ships outside of radar range of a station and kill any distress drones before they escape.

The penalty from attacking or destroying the ship/station itself is unchanged, but the total loss is probably a lot less since it doesn't include the surface elements.

The main purpose of this mod is to reduce the tedium of maintaining enemy surface element health at 20% and avoiding drone kills while pirating ships in neutral space.

This mod functions as a QOL alternative for using the fly-by boarding cheese.
5 条留言
Ram  [作者] 3 月 25 日 下午 3:16 
@OtterSwag
Ah, I didn't test it with weapons which can one-hit the surface elements. It follows the vanilla rules for a ship becoming hostile. Instantly destroying the surface elements prevents the continual attack condition from triggering. Since destroying the element itself now has no reputation penalty, it prevents them from becoming hostile as both hostility conditions will fail. It's likely a limitation of the reputation system.
OtterSwag 3 月 25 日 下午 2:38 
I'm having the same issue tho, no other mods that affect aggressiveness or reputations. If surface elements are destroyed in like 1 hit or a few. They do not turn aggressive ever. Like the the Hyperion with modified weapons. 1 tap everything.

I do agree it's a minor issue, I use this just so I don't only need too do Fly-By boarding anyways, So even with that quirk or exploit it's still better than that. Still more interactive gameplay without silly infinity rep loss and maintaining durability.
Ram  [作者] 3 月 9 日 下午 12:06 
@LeonserGT:
Destroying the surface elements still makes the ship hostile, it just doesn't reduce the reputation. Are you using another mod like Friendly Fire Tweaks?

It might be possible with custom scripting, but I'm unsure how to do it, and it's beyond the scope of this mod. A sudden rebalance would negatively affect players who downloaded it for 0 reputation.

I agree that it is cheaty. However, the game is a very easy sandbox. It has countless mechanics which are basically cheating if you don't limit yourself. I'd suggest just limiting yourself one more time for this mod.
LeonserGT 3 月 9 日 上午 3:08 
Tried this and now it feels like cheating. Could it be reworked, so initial destruction still costs -1 reputation and aggros the target, but then has like 5 min cooldown during which reputation is not lowered for surface elements?
Because right now I can literally destroy all surface elements on a friendly vessel and they won't even go hostile on me.
Mad Dawl 2024 年 9 月 13 日 上午 2:09 
Oh. My. God!
Litterally one of the mods I've wanted the most!
Didn't make any sense to me, that factions whent apesh*t over every single little turret or shield, then they repair the turret I down it again, and yet another hit to reputation.

God I hope this works, gonna be my number one favorite mod for a new playthrough, thanks for making it.