Slay the Spire

Slay the Spire

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The Hunter
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40.060 MB
2024 年 9 月 12 日 下午 3:51
2024 年 12 月 25 日 下午 2:47
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The Hunter

描述
A character mod including 'The Hunter', who attunes with runes to enhance his cards and commands the ghostly spirit of his wolf as an ally.


Complete character with 75 cards, relics, potions, etc. The character is designed to be in line with base game characters in terms of balance and complexity, while also introducing new mechanics specific to the class.




Extra Info:

The Hunter's main mechanics are Command and Attune.

When you Command, you have a selection of actions presented by the card played to choose from, which is then immediately executed when chosen. These options are Attack, Guard, or Gather, and each one can be upgraded through certain means to an unlimited degree (marked by +1,+2,+3,+...) or through the power Bond. When upgraded, these Commanded actions become stronger.

Attunements are temporary states that grant you a return on energy depending on the type of rune. If you are attuned with Fury, your character will display the Fury rune icon above its head, and your next Attack will grant energy. Ending your turn Attuned instead grants a corresponding buff for the rest of combat.





Any bugs or feedback? Comment!
38 条留言
󰀰白令󰀰 4 月 29 日 下午 11:54 
I like this MOD very much, but there is no Chinese version. I really hope you can make a Chinese translation. Thank you.
Raphioli 4 月 10 日 下午 12:49 
Very cool idea, amazing art. Thank you.
Xals 2 月 9 日 上午 7:31 
Hey! Very nice mod! Attune and command are interesting mechanics. I think forrage and swift are a bit OP, forrage basically heals you at no energy cost and swift+3 is GOD. The aestethics are cool too. Good job and thanks!
Teradul 1 月 21 日 下午 6:43 
3 - IDK if it is a deliberate choice, but this mod has very few exhaust cards. Sometimes you want an exhaust card to give a deck a bit more Umph without diluting its strategy, and there are no good choices for that on the Hunter. Cards that I think could exhaust and the tweaks to make them a bit more impactful as a tradeoff:
Payback could be 0 mana;
Hunters mark could be less effective, but not be removed at round end;
Branching Path could be 0 mana and upgrade to not ehaust;
Ravenous Rush could deal more damage, especially unapgraded;
Teradul 1 月 21 日 下午 6:33 
Finally got my first win on A20! I just so happened to hit A20 when I feel like the mod got to the best point it is in comparison to the other characters. But after a month and a half I have a couple of notes, still, and I hope I'm not overstepping here.
1 - Magic Quiver is a bit too hit or miss, now. And I know it was changd based on previous feedback I gave, but I think it probably could be in a middle place between the old and the new, where it shuffles cards back into your deck but only draws arrows, so it'd work better with Bone Arrow and Pack Hunt.
2 - Growing Spores always feels like too much effort for a card. It wants to be upgraded before you start using it and it will demand a remove after a couple of uses, and that just feels kinda bad. Maybe it can ask for some hoops to jump through mid fight (like only being playable if you gathered it or only after you consumed some berries, idk) without taxing the out of game actions of the deck which feel more limited.
Banunkie 1 月 1 日 上午 4:12 
I would like to play this mode but the cards are so hard to read cause of the light text on the light background
HantaFanta  [作者] 2024 年 12 月 25 日 下午 2:51 
@Teradul @Cyndriarr Bugs should be fixed
Cyndriarr 2024 年 12 月 22 日 下午 9:33 
Bug Found: As One does not trigger the on guard effect of Spirit Veil.

On a separate note, I think I broke the hunter code...Turn 1 Boss kill, with 651 Block
Teradul 2024 年 12 月 20 日 上午 9:39 
Hey, I noticed a bug: When fighting Slime Boss, the Attuned effect of Piercing Arrow didn't hit all enemies (a smaller spike slime was hit but the other one wasn't, while the bigger Acid Slime was) Haven't seen it in other encounters yet
HantaFanta  [作者] 2024 年 12 月 15 日 下午 9:10 
@society desu Thanks! Also it grants the bonus energy and draw every turn rather than once a combat.