武装突袭3

武装突袭3

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Zombie Framework (Chernarus 2020)
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
1.320 MB
2024 年 9 月 11 日 上午 10:38
2024 年 11 月 7 日 上午 8:50
8 项改动说明 ( 查看 )

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Zombie Framework (Chernarus 2020)

描述
Zombie Framework
An open world multiplayer mission inspired by Quiksilver's Invade & Annex Apex-Framework[github.com], created with the use of RHSUSAF and RyanD's Zombies and Demons mod. You will be working with your team to deal with the widespread infection and complete objectives across the terrain of Chernarus 2020.

Source code: https://github.com/Warriors-Haven-Gaming/Zombie-Framework/tree/cup-chernaurus-2.0

Features
  • Procedurally generated main and side missions based on map terrain
  • Loitering zombies, hordes, and vehicle wrecks
  • Blood Points economy for purchasing AI, vehicles, and supplies
  • Native self-revive and vehicle unflip actions
  • Zombie loot drops based on player equipment
  • Customizable with CBA settings (optional)

How do I play?
Once subscribed, you can host the mission by going to Server Browser > Host Server, and then select Zombie Framework from the Chernarus 2020 map. You may choose to host LAN if you want to play alone.

For dedicated server hosters, you will need to copy and rename the mission file from your workshop directory:
  1. Navigate to <Steam>/steamapps/workshop/content/107410/3329329231
  2. Copy the <numbers>_legacy.bin file into your server's MPMissions directory.
  3. Rename it to SHZombiesFramework.cup_chernarus_A3.pbo.
  4. In your server.cfg, use SHZombiesFramework.cup_chernarus_A3 as the template name.

Mod Compatibility
Arsenals are unrestricted so feel free to load whatever weapon mods you want, Creator DLC included! However, vehicles and AI provided by shopkeepers are hardcoded to RHSUSAF equipment. You can only use modded vehicles by spawning them in with Zeus, granted to the server hoster or logged in admin.

ACE is not required by this mission but there are various settings configured for it, and can be overwritten by the server.

⚠️ Zombies and Demons has issues with ACE Medical, preventing zombies from dealing damage. When using ACE, please install the ACE No Medical mod alongside it.

Are you still developing this gamemode?
Unfortunately, development has winded down and no new objectives or mechanics are planned. If you or someone else is familiar in SQF scripting and would like to continue developing the mission, the source code is MIT-licensed and can be forked into a new project! If you later want to publish your version on the workshop, please make sure to distinguish it as your own with a unique title, such as "Zombie Framework Reborn (Map X)" or "Zombie Framework Fred Edition (Map Y)".
48 条留言
lordjake737 2 月 8 日 下午 2:04 
hey i the ai shopkeeper shows your points and i cant spend it idk why
Invalid 2024 年 12 月 21 日 上午 4:34 
how can I rearm my surviving AI after getting back from a mission? they tend to expend all their ammo
thegamecracks  [作者] 2024 年 11 月 21 日 下午 9:05 
If you all really want to try this gamemode with WebKnight's zombies, here you go:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3369903095
Good luck with your game's performance!
thegamecracks  [作者] 2024 年 11 月 7 日 上午 9:01 
v0.13.8 has been published with new CBA settings to allow increasing the recruit limit and the number of main/side missions that spawn in! Also fixed a bug where turning on your flashlight would break ambient hordes >.<
Trex920 Raptor 2024 年 10 月 30 日 下午 2:18 
nvm. just put "[player, allCurators # 0] remoteExec ["assignCurator", 2];" into local execution and zeus works
Trex920 Raptor 2024 年 10 月 30 日 下午 2:10 
I can't find anything about spawning units with zeus
thegamecracks  [作者] 2024 年 10 月 30 日 下午 1:52 
Oh I probably should have added a CBA setting for that, it's hardcoded to 6 AI recruits max. The only alternatives are having someone else make their own squad of 6, or using zeus to spawn in units.
Trex920 Raptor 2024 年 10 月 30 日 下午 1:43 
Any way to have more AI? current limit is 6
thegamecracks  [作者] 2024 年 10 月 30 日 下午 1:09 
Huh, never knew the Contact Platform DLC broke vanilla multiplayer features. Well in any case, have fun exploring the Arma 3 workshop! WebKnight makes some cool stuff and has his own zombie mod with detailed animations, plus a melee mod which, I don't think I've ever tried with RyanD Zombies weirdly enough 🤔
Trex920 Raptor 2024 年 10 月 30 日 下午 12:25 
I have fixed it. Contact DLC was the issue. When enabled, there was no multiplayer option in-game, so I was loading a LAN server via the launcher.