Left 4 Dead 2

Left 4 Dead 2

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Infected Recruit (Halo 4)
   
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8.758 MB
2014 年 10 月 27 日 下午 2:08
2014 年 11 月 22 日 上午 10:44
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Infected Recruit (Halo 4)

描述
The Infected Recruit replaces the CHARGER.
When your superior Officer tells you not to touch the creepy little moving ballon, it is in your best intrest to listen. Well as you can see this poor Spartan IV Recruit did not listen. Learn from his mistakes, and kill anything that looks like it may harm you.
111 条留言
Lone Wolf 7653 3 月 23 日 下午 12:11 
grate
Equilibrium 2023 年 4 月 6 日 下午 4:00 
Perfect :steamthumbsup:
Rabbity 2022 年 4 月 8 日 下午 1:05 
hello, can i use your model for my prop addons and publish it to workshop?
i will credit you
SunStream117 2022 年 1 月 7 日 下午 7:53 
that is so fucking creepy
forever granted 2021 年 10 月 21 日 下午 7:39 
n word
SarahTheWolf 2021 年 2 月 16 日 上午 3:15 
@YOSEMBERDY thank the last stand team for that
YOSEMBERDY 2020 年 3 月 24 日 下午 5:08 
none of these work anymore :(
Di!! 2019 年 5 月 3 日 下午 2:52 
Did you know that these are actually simulations to prepare spartans?, if a partan gets infected they would have to nuke the planet it is in.
Beef 2017 年 8 月 24 日 上午 3:37 
Doesnt work :steamfacepalm:
BabyLuigiOnFire 2017 年 8 月 8 日 下午 9:48 
$Sequence "idle_layer" {
"v_charger_arms_anims\idle.smd"
activity "ACT_VM_IDLE_LAYER" 1
delta
fadein 0.2
fadeout 0.2
fps 30
// This subtract line is a guess of the animation name and frame index. There is no way to determine which $animation or $sequence and which frame were used, so Crowbar uses the name of the first $sequence. Change as needed.
subtract "idle" 0
}

Basically, the line "idle_layer.smd" is changed to "idle.smd". You have to remove the "_layer" suffix in all commands that have .smd in them. This includes "deploy_layer.smd" and the "melee_layer.smd", "melee_layer02.smd" and "melee_layer03.smd", which should be changed to "deploy.smd", "melee.smd", "melee02.smd", and "melee03.smd",