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Mod Active: Enables or disables the mod.
Moodle Active: Turns the moodle on or off.
Minimal Condition: Sets the minimum condition percentage required for vehicle parts (like doors and windows) to allow hiding.
Detection Radius: Defines the radius within which zombies can detect a player hiding in a car.
Check for Traits: If enabled, adjusts detection radius based on Conspicuous and Inconspicuous traits.
Trait Influence Coefficient: Adjusts the detection radius based on the trait influence, represented as a percentage.
Zombie Memory: If enabled, players cannot hide in the car while being chased by zombies, even if not currently visible. If disabled, hiding is allowed when not seen.




and yeah the design of this mod page is awesome!