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Thank for the help and patients. Can you plz be more detailed and specific? As All I'm interested is increasing the research costs and number of techs it required to advance to next age. As well altering the production cost (increase or decrease) the building units and buildings. Once again thanks for help and patients.
You will find some XML files within the mod folder. You can open them with right click > open with > Editor
You will then see a lot of code line. Usually there will be a text "this line does abc" and then some code with a value - go explore and have fun messing around with numbers! :)
This specific mod is located in the folder with the long number at the end of the address above, ending with 312.
You can simply open the file with the Editor or any other xml program. The value are as @rdngmikey stated - feel free to alter them to your liking. Game will always be a bit iffy in terms of balancing, as it is not programmed to be this slow. Have fun experimenting! :)
Pop growth seems fairly straight forward with 0.25 equaling a quarter speed or taking 4x as long.
Construction as well is a basic multiplier; 4=4x, this is for building construction as well as improvement costs. Setting this too high will make building some improvements impossible.
Tech speed is an additive percentage; 1 = +100% or 2x, so setting this to 3 = +300% or 4x.
Border expansion is one that I haven't figured out the math on, it seems to be on some sort of curve. The base cost of the first expansion is around 15.15 with a setting of 1, a setting of 1.5 brings it around 45 and a setting of 2 equals about 90. The base setting for the Mod is 4 which equals around 600. For a setting of 4x or around 60 I believe I have it set to 1.7.
Hope this helps.