Ravenfield

Ravenfield

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Operation Talon
   
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Content Type: Maps
标签: Level Descriptor
文件大小
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更新日期
15.160 MB
2024 年 9 月 7 日 下午 8:27
2024 年 12 月 22 日 下午 12:38
5 项改动说明 ( 查看 )

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Operation Talon

在 smug. 的 1 个合集中
the smug collection
6 件物品
描述
"In war, indeed, there can be no substitute for victory."
- General Douglas MacArthur, 1951

Eagles are met with Kestrel resistance in a push further into Kestrel territory.

My sixth Ravenfield map, made in the ingame editor.
Report bugs and mistakes to me so I can fix them. Enjoy!
All the mods in the photos are Vanilla+ (Aside from Vorobeys).

Recommended Bots
50-60
Mode
Battle
Vehicles (Both Sides)
1 Tank, 1 APC, 1 Car MG, 1 Transport Heli

MINIMAP

14 条留言
sol Invictus 8 月 31 日 上午 9:17 
Hey man, How'd you get that image added to the description?
Racaillasse 2024 年 9 月 23 日 上午 5:57 
can u turn the helo to like 70 degrees? its for ww2 config and use trasnport planes because they crashed all the time
heckemeke 2024 年 9 月 14 日 上午 6:48 
operation tahlahon
Pebblewulff 2024 年 9 月 12 日 上午 12:20 
Awesome map, great gameplay!
Trizz 2024 年 9 月 9 日 上午 9:05 
Goes hard
smug.  [作者] 2024 年 9 月 8 日 下午 6:01 
@sithtrooper thanks for the feedback, this is actually really helpful! also yes, i do have spawnpoints in there but theres a current issue with one of them where i swapped the contested and normal points, ill fix that in the next update and ill work on the things you said
sithtrooper 2024 年 9 月 8 日 下午 5:03 
You also have collider boxes placed near the edge of the map which seem unnecessary and only really add floating bullet holes into your map if you do not want AI to go to these areas use avoidance boxes instead

Finally make sure you points have spawn points set for them Ill send Starstrafe's guide for this. This makes fighting on flags far more enjoyable as you are not overwhelmed whenever bots respawn.
sithtrooper 2024 年 9 月 8 日 下午 5:03 
This map looks nice however it has some problems. I would like to see you improve with the editor so I am going to give you some feedback.

First the map as a whole is very open adding some more rolling dunes would help or other large rocks.

Second the town is small but has three flags on it. Moving two of those points and creating new areas instead would make for better overall game play because the battle would be spread out around the map instead of only on the town area.

Third all of your vehicles are on the starting points moving them around to the other areas makes the battle more interesting as teams will have distinct advantages depending on what vehicles they can access.

Fourth your points outside of the town also lack cover adding something to them such as crates or buildings would go a long way to improve them.
Essaint 2024 年 9 月 8 日 上午 7:27 
Zesty