Space Engineers

Space Engineers

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Rocinante Mk IV (no scripts)
   
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Type: Blueprint
标签: ship, large_grid, safe
文件大小
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5.807 MB
2024 年 9 月 7 日 上午 4:33
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Rocinante Mk IV (no scripts)

在 Yoghurt 的 1 个合集中
Rocinante
7 件物品
描述

Rocinante Mk IV
Rocinante from the tv-show/book series The Expanse. This is the best version yet (after the one with scripts). As close to perfection I can get it. No modded parts. Survival friendly. This version uses no scripts.
Please check it out and rate and all that. Would mean a lot if more people see this.

NEW Features
Recon Drone! Has lots of utility
Better torpedoes, more thrust, safer launch, more damage
Specialized Control Station roles
Ship Modes! Standard Mode, Battle Mode, Silent Running
Better protection
Better paint
New and more and better lights, proximity activation
Antenna, Early warning, Enemy Lock warning, streamlined walkable maintenance duct, books!, better bathrooms, central computer, repair projector, prax panels, buttons...

Main Features
Airtight hull. The nose has sloped heavy armor from the front to protect crew and the vital computer. The ship is light, and mostly crew space, so it can take some damage without losing critical parts. Can do 0-100 m/s in less than 6 seconds dry weight. Closer to 8 seconds with 20 torpedoes on board. Interior is Expanse style like a skyscraper so control the Remote Control to orient the controls correctly. Unless otherwise mentioned, everything is connected to the ship's conveyor system.

6 PDCs (Point Defense Cannons) Gatling Turrets
Each is connected to an accessible Small Cargo Container which can hold lots of ammo. Can be restocked from within ship by crew. These are not connected to the conveyor system, but it's a good thing actually.

Rail Gun
Spinally mounted facing forward. Can fire on battery power alone, in case the nuclear reactor stops working.

2 Torpedo Tubes
Torpedoes redesigned from scratch. Uses vanilla AI blocks for guidance. Each tube has 1 Welder. Plumbing hidden away in a maintenance duct between floors. Small conveyor supplies it with fuel before launch. On 2x welding speeds in survival, it takes 50 seconds to reload a torpedo. Around a minute if you don't pre-load the welders with components. Opening torpedo doors does not vent ship atmosphere. Can launch during forward acceleration of ship, but be careful. Avoid aggressive pitch changes during launch. That can cause the ship to rotate into the torpedo as it exits the tube. Yaw is more forgivable. The range is practically endless. Just launch in the direction of an enemy. When within 2.5 km it will attack. If already within 2.5km of enemy, aiming is not necessary. Targeting settings can be set with simple hotkeys on the Torpedo Weapons Control station.

Recon Drone
Can be printed from the ventral torpedo tube just by clicking a couple of hotkeys. Features remote control, as well as AI behaviour if you choose to activate it. Has a magnetic plate on the bottom for lifting, tugging, or locking in place. It has three cameras, one front, one down to help align mag plate, and one back to help aligning connector if you want to back into the tube to refuel/rearm. It has a gatling gun. This is also its way of hacking through doors/walls, it shoots its way in. It also has 2 spotlights. The Recon Drone can fit in the cargo bay too.

Command Deck and Flight Deck
AKA Bridge, or CIC. Has one Flight Seat for the pilot, and 4 other stations. The stations are specialized to different roles. Torpedo Weapons Control is in charge of the torpedoes and the Recon Drone, printing, targeting, launching, etc. PDC Control is in charge of the Point Defense Cannons. This includes monitoring ammunition stock, and manual targeting if necessary. Damage Control monitors potential damage done to the ship, and oversees repair actions. Sensors and Communications Control handles communications and monitors the ships sensors, such as cameras. The pilot flies the ship, fires the railgun, and can also launch torpedoes if necessary.

Armory and Upper Airlock
Contains guns and ammo.

Medical Bay
Has a Medical Room for all your medical needs, like if you got hit with a lethal dose of bullets.

Galley
Fully equipped kitchen, including coffee. Table seating six.

Crew Quarters
Has 7 bunks in three cabins.

Engineering
Features various systems and machines like the basic refinery, assembler, etc. With these, the ship can produce ammunition, and components for repair. The maintenance duct is accessible via ladder from Engineering. It has been streamlined to be more respectful of Clang, and it's now walkable. It is sealed off with a door. Perfect for stowaways. The duct is connected to the torpedo tubes. It is a tight squeeze but with some practice you can access the tubes through the duct without grinding anything.

Cargo Bay
First floor, located above the reactor. Features ample cargo space. Can be sealed off from rest of ship so functions as an airlock. Beware of human-protomolecule hybrids trying to eat your reactor.

Notes
Flip and burn is the most effective way of slowing down. It is easily done by looking at the gimbal down on the right on the HUD. Have the cross be in the middle.

When flying and fighting on planets, it is easier and safer to pilot from Torpedo Weapons Control with camera 2, the starboard one. Easier to point main thrust down, and torps can launch and not crash into ship because of pitch or forward acceleration.

The 7 Cargo Containers are in addition to the 6 connected to the PDCs. More Cargo Space can be added by changing some conveyors, at the cost of maneuverability and looks.

1 O2 tank and vent is deliberately separate from the conveyor system so the tank is not filled by the H2O2 Gens, so you can depressurize without venting the ship.

You can walk on the outer hull with mag-boots. Only in some spots on the corners of the grav field does the field extend out of the ship, there you just have to walk past fast and you can still keep yourself attached.

If you need to connect the ship to something, I suggest temporarily removing an armor plate between the small thrusters on either side, and build a connector there. There is conveyor access behind the plates.

I made alternate skins for Mk III. Beratnas Gas, and MCRN. You can look at those and copy for this one if you like them. But I decided not to make so many versions this time.

Some DLC is more necessary than others. Heavy Industry is not but you need to replace a conveyor junction under the reactor. Warfare 1 is not necessary, just replace weapon racks with lockers. From Frostbite it uses offset door but that can be replaced or ignored. From Signal it uses lots of corridor blocks. Decorative Pack 1 & 2 & 3, and Automatons are pretty crucial.
2 条留言
Gideon.Sharon 10 月 1 日 上午 10:25 
how does the ship land? i cant see any landing gear.... it should be a tail-sitter and it surely looks like one
[HHB] Hagen 8 月 18 日 上午 9:57 
epic shit!