Garry's Mod

Garry's Mod

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[VRMod] VR Spells
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素材类型: 插件
插件类型: 服务器内容
插件标签: 快乐, 角色扮演
文件大小
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更新日期
169.106 MB
2024 年 9 月 2 日 下午 6:45
2024 年 9 月 29 日 下午 7:44
21 项改动说明 ( 查看 )

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[VRMod] VR Spells

描述
Add some magic to your VR experience with these custom spells!

This mod was inspired by Rumble VR, consider checking it out on steam:
https://psteamproxy.yuanyoumao.com/app/890550/RUMBLE/

To use: open the VR menu and click VR Spells, then select your class.

All powers are activated by gripping, moving in a direction, then releasing the grip.

Current powers:

* Rumbler (Earth Bender)
- down-grab to spawn boulder walls
- up-grab to spawn disks (can kick props up if one is in the way)
- forward grab to punch rocks
- punching knocks you back, which can be used for advanced movement

* Phoenix (Fire Bender)
- down-grab to rocket into the air
- up-grab while at extreme heights to ground-pound, creating an inferno on impact
- up-grab while grounded to create an inferno
- forward grab punch to shoot fireballs
- slow punches are supercharged fireballs, fast punches are quick and small fireballs
- Infernos damage all players and props inside, making them an effective barrier against projectiles

* Swordsman (WIP)
- down-grab to summon a sword
- swing the sword at everyone like a madman
- forward grab to toss spinning sword
- TODO: add shield to block other class projectiles

* Psychic
- forward-grab to summon a black hole
- hold your hand still and tap grab to pickup an object
- tap grab to release
- down-grab to cast inversion, which reverses projectiles back where they came from.


Modder's note: if you decide to decompile this addon (which is fine btw), mind the mess. I threw this together for some videos and maintainability wasn't my #1 goal. You can see with the swordsman class how the structure will work eventually and support enabling/disabling certain 'modules' of spells, but for now it's a mess in there.

Further, if you make improvements, I'd be happy to merge them into this codebase to reduce forks on the workshop.
21 条留言
Chupachu  [作者] 11 月 25 日 下午 4:57 
I will add though that x64 might actually have the best experience, because the animated textures work on the menu. In base VRMod, it does one paint per input and the animated textures need to re-render to, yknow, animate. Versus x64 which seems to regularly redraw windows, so the experience feels a bit smoother over there. That's pretty minor though, the actual performance of casting spells will be identical.
Chupachu  [作者] 11 月 25 日 下午 4:53 
It should work with pretty much any VRMod, it uses the original VRMod's modules to make the spells window button, and everything else uses the VR_Input motion. I don't think any one of the versions changes how it works fundamentally so it should be good with any.
StrainerWater 11 月 23 日 下午 4:30 
does this work with vrmod extended?
Chupachu  [作者] 11 月 6 日 下午 4:25 
Yes, x64 is our preferred version
ShitsBowel the IInd 11 月 5 日 下午 12:38 
question, does this work for the x64 branch version? or no?
Chupachu  [作者] 10 月 25 日 下午 2:43 
Sorry not super active, yea this addon was designed with multiplayer support in mind
Thefern 10 月 25 日 上午 6:29 
Tried this in multiplayer and it works pretty well
Thefern 10 月 15 日 上午 5:11 
Is this multiplaer safe? because i want to show the spells to my friends
TheNikityKot 5 月 17 日 上午 5:24 
Blade and Sorcery moment
Chupachu  [作者] 5 月 16 日 下午 2:52 
It should work with any of them, but I used the original VRMod when making this