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全面战争:战锤3

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(X01) Spawn All Heroes for All
   
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2024 年 9 月 2 日 下午 1:54
11 月 7 日 上午 6:38
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(X01) Spawn All Heroes for All

描述
This mod will enable the player to spawn all heroes (including Legendary Heroes) and generals via console commands regardless of what race you play as. This mod is fully compatible with Variant Selector and unlike some other mods out there that do the same this mod does not edit the stats, attributes or abilities of heroes or generals. It just gives the player the ability to spawn them with console commands with only a few bugs (see notes below). Also I decided not to include the legendary heroes for Norsca and the Green Knight in this mod (why?) because the Green Knight has no unlockable skills and so he's not a (true) legendary hero (there are some mods out there that give him skills and I'll eventually make a submod for one of those mod that will allow non-bretonnian races to spawn him). And as for the Norscan God-Alinged heroes: I felt that they weren't unique enough to warrant inclusion in this mod, plus you can now spawn chaos champions, chaos wizards and daemons as Norsca with this mod and I felt they were too tied to the Allegiance to the Gods mechanic to include them for non-norscan races/factions.

UPDATE: Rewrote most of the code in the mod and added the 2 norscan legendary heroes to the list of heroes that can be spawned with the: "legend" command. Also fixes the issue with the unit having the wrong unit card when spawned and you won't see any more heroes that you can't recruit in your heroes tab. But the downside is that hero agent types you can't recruit won't be visible in the Faction Tab on the upper right corner of the screen. This is the best I can do without filling your agent recruitment tab with useless and non-functioning tabs.

NOTE: This mod is not a sub-mod of: Console Commands (Modding Tool), but without that mod you cannot spawn heroes. This mod just fixes the infamous "shadow wizard bug" and allows the player to spawn legendary heroes regardless of witch race you play as using the: "legend commnad". To spawn a legendary hero: click on your faction leader then enter the command: "legend" without quotation marks followed by the agent subtype for the hero you want to spawn (ex: "legend wh_dlc04_vmp_vlad_von_carstein_hero" without quotation marks to spawn the hero version of Vlad von Carstein). Also note that this mod still does not make the Green Knight available to all races (This is because there was a UI bug that allowed all races to spawn the green knight regardless is they had any chivalry if he was enables to all races).

FINAL NOTE: Please ignore the: "(X01)" in the title of the mod, that's just how I'll be keeping track of my mods from now on and please don't use "X" followed by a number in brackets in your mod (if you make one). I will also be deleting some of my mods and reuploading them updated with a slightly different title (manly just a X followed by a number in the title) soon. But let's be honest: most of my mods are outdated to the point where they don't work anymore so I hope no one will be too upset by this decision.

UPDATE: Updated for Omens of Destruction, let me know if you spot any bugs.

COMMUNITY NOTE: I've read you're comments regarding this mod and let me make 2 thing clear:
1. Modded Heroes CAN be spawned with this mod (but you need to use RPFM to find the correct agent code for modded heroes) and unless the modder who made them used a trick to in the campaign_character_art_sets_tables where at least 1 version of the hero is set to male and one version is set to female you won't be able to see the correct model on certain agent types for certain factions. If the modded hero is compatible with Variant Selector this can be fixed by changing the variant, if not, then good luck trying to fix it yourself.
2. In order to spawn the correct hero using the agent command you first need to know what type of hero you're trying to spawn, go to the Total War: Warhammer Wiki to and search for heroes, go to the bottom of the heroes page to find a list of all heroes and the type of heroes that they are. Here's a link: https://totalwarwarhammer.fandom.com/wiki/Heroes
Now that you've determined the type of hero, you need the correct agent code, this can be found at the Console Commands (Modding Tool) at the Steam Workshop, go to List of DB keys and how to find them at the bottom of the page and look for the agent subtypes for vanilla and DLC heroes. Here's a link to the Agent DB keys: https://github.com/Shazbot/WH3-Dump/blob/main/db/agent_subtypes_tables/data__.tsv
Or you can just look them up in RPFM, it does not take a lot of skill to search for agents in RPFM and copy and paste the code in game.

UPDATE 2: I've changed the code for the ancillaries_tables based off that of OnePitchMan's: Enable All Heroes (Shadow Wizard Fix), so now all mounts should no longer disappear after a certain number of turns for spawned Heroes and Lords (at least in theory, I haven't had time to test it thoroughly tough). Please let me know in the comments section if the issue with disappearing mounts has been fixed for spawned Lords/Heroes (Play for at least 20 turns with a mount on a spawned Lord/Hero and don't change the mount in the meanwhile). Thank you for your patience on this matter and thank you to OnePitchMan for helping me solve this issue.
31 条留言
RobertX13  [作者] 6 月 3 日 下午 3:47 
@PheonixTB I use the agent_subtype table in the main game files, in Rusted Pack File Manager (RPFM). It contains the codes for all Lords and Heroes, I open it up with RPFM and sometimes I use the "search" function.
IяøπPнєøπιχ 6 月 3 日 下午 2:56 
im curious what you use to get the codes for all of the heroes and lords. half of what ive found on the wiki dont work.
RobertX13  [作者] 6 月 3 日 上午 3:05 
@ Easy Pete speaking form experience when spawning Lords you're better off using the to_pool command to get the general you want (I would not recommend giving yourself other legendary lords, unless they're part of the same faction). So as an example, use the command: "to_pool general wh3_dlc26_ogr_paymaster" to get a paymaster into your Lord recruitment pool.
RobertX13  [作者] 6 月 3 日 上午 2:45 
@PheonixTB I personally tried it and and you CAN spawn a Skink Chief as Kislev. You're problem is that you imput the wrong code for the Skink Chief. Use the command: "agent spy wh2_main_lzd_skink_chief" or "agent spy wh2_dlc12_lzd_tlaqua_skink_chief" if you want the Tlaqua version of the Skink Chief.
IяøπPнєøπιχ 6 月 2 日 下午 3:23 
seems like i cannot spawn skink chiefs using the command "agent spy wh2_main_lzd_cha_skink_chief_0" playing as kislev
Purple 5 月 23 日 上午 11:42 
can moded hero's be spawned with this?
Difficult Pete 5 月 2 日 上午 12:09 
Hi, i cant spawn any lord but Vlad Von Carstein, can you help me please ?
RobertX13  [作者] 4 月 1 日 下午 12:05 
@Hippo.skippo try using the command "agent engineer wh2_main_skv_warlock_engineer". If you don't give the correct agent type when using the agent command you'll have issues.
Digi Velvet 3 月 31 日 上午 7:06 
Hey there, I'll try and be as transparent as possible.

I'm trying to spawn a warlock engineer to embed into a Cathay army. I can spawn one using the command "agent wizard wh2_main_skv_warlock_engineer" but they have no access to skills and cannot embed into any army. If I'm missing anything please let me know and otherwise thanks for a great mod. =)
aidan_h05 3 月 23 日 下午 6:00 
Hi there! Looks great and keen to try it out. I was wondering if you wouldn’t mind supplying as a Dropbox or some other kind of fileshare link please? I can’t install through Steam as I’m a version behind and don’t want to break my current campaign.