Total War: ATTILA

Total War: ATTILA

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MK1212 Longer Technology Submod for 4TPY
   
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标签: mod, Campaign
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2024 年 8 月 30 日 上午 12:20
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MK1212 Longer Technology Submod for 4TPY

描述
*This is not a 4tpy submod*

This mod just increases the technology time to be longer so that you can play with a 4tpy submod without having rushed through the tech tree by turn 100+. Affects both Player and AI.

Military technology - takes about 70 turns per tech
Civil technology - takes about 30 turns per tech

Put the mod above Earl's 4 TPY submod
And of course above MK1212 core mods

(Should be compatible with any other submods since it only touches technology_nodes tables)
8 条留言
KonsulX 3 月 13 日 上午 9:28 
how to find mod packfile?
valentin7940 2024 年 9 月 9 日 下午 12:10 
@Darknight36 I just created a discord account and joined the mk1212 discord. I would like to once again thank you very much for your help. For me the Medieval Kingdoms 1212 mod is the best because I am passionate about the Middle Ages.
Darknight36  [作者] 2024 年 9 月 9 日 上午 8:48 
@valentin7940 Do you have discord? Join the mk1212 server, I'll helo you there. It's much more easier
valentin7940 2024 年 9 月 9 日 上午 8:03 
Good morning @Darknight36,
I can't find the entries under "Required Research Point" in your mod's pack file. I would like to thank you for the help you give me.
Darknight36  [作者] 2024 年 9 月 7 日 下午 10:17 
@valentin7940 Well, you could open the packfile of the mod and change the entries under "Research Point Required" to be in the millions instead of thousands like I did
valentin7940 2024 年 9 月 4 日 上午 8:32 
How to maintain tier 1? Or activate the technology of tier 2 units at the end of the 800th turn for example?
Darknight36  [作者] 2024 年 9 月 1 日 下午 8:36 
@valentin7940 I could but, it would make the game essentially just tier 1, plus as far as I know there's no 12 tpy mod to pair with such a long technology time
valentin7940 2024 年 9 月 1 日 上午 8:05 
Good morning,

Your mod is awesome. Because it allows me to enjoy sword and trebuchet fights longer before the appearance of gunpowder, rifles and cannons. Because military technologies take longer to implement and that's great. But is it possible to modify in the mod for example so that the military technologies go from around 70 turns each to 100 or 150 turns? THANKS.