安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題












Alright! Cat Leap Ability is implemented.
Caught a bug in combat situations.
Leap is a "gray box" implementation - it does not use or get around DLC code.
Enjoy!
I'll hijack your comment to remark that I've got a passable leap working - for kitties. 23 cells, a reasonable expectation for a average cat 5500 in the future who has voyaged between stars.
I'm still working on how cats decide to leap, for cat reasons. Because cats.
Some _small_ progress on poop. Maybe they go the edge cells, do their business and 0.9937 cover it up with dirt.
Sometimes they're distracted by a passing muffalo snack. The question then becomes what _happens_ to the person who encounters cat poop?
RaiderOne: What's that?
RaiderTwo: Smells like something I've never smelled before.
RaiderThree: Idiots, it's a blop of some fancy incense. These people were so afraid they put their most valuable object so we could just take it. Let's come back in 30 days, and see if we get more!