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That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it!
Do you think there’s a chance you’ll be able to make a version compatible with 1.6?
• Silk Production: Now generates regular silk without needing a processor framework. Future updates may add a specialized processor for more complex silk fabrics.
• Defensive Ability: Stay behind these pawns! Periculum , their corrosive gullet ejection, is hazardous to allies as well.
• Temperature Tolerance: Expanded comfort range ensures symbiophores thrive in typical crash-landed environments. For optimal results, choose a tropical biome or build a hothouse.
• Predatory Behavior: Symbiophores now hunt small animals. In warm areas, they may feed on rats or monkeys. Be cautious: wild ones can threaten small children and pets. Keep them well-fed!
Enjoy, and please report bugs or provide feedback. If you like the mod, support it by spreading the word or on ko-fi.com (link in the Description tab).
Also, we'll expand the upward temperature so that you can plan habitats, if engaging in sericulture around steam geysers. This _almost_ works with a small enclosure, ideally with a couple of missing roof squares. But, it's just a little too high, before adjusting for seasons for the creatures to be happy.
Do remember that symbiophores do not like cooler temperatures. You'll want to keep them at greater than 15C and you'll see the greatest benefits with:
Ambient temperatures above 25C, unroofed and raining. Absolute misery for humans but perfect for the symbiophore - this will maximize their performance as psychic emanators and resource producers.
Because these creatures have a mood, which your pawns experience, we've added mood and silk gland fullness to the animal's inspector tab. Low mood with a well-fed and rested animal will be due to temperature or environmental conditions.
Silk is extremely valuable, beautiful and will increase your colony wealth if you aren't careful.
There's still a _lot_ to be done, but nothing breaking will happen during the rest of the 1.5 life-cycle.
Glad to be back doing what I love.
The symbiophore in 1.5 got the capabilities I had planned for 1.4 (but my life was interrupted for nearly a year).
New art, new creature effectively from the 1.4 version.
Hoping to release tonight!
also, i look forward to any updates!!! :D