Garry's Mod

Garry's Mod

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Oshi no Ko - Mem-Cho (Ragdoll)
   
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素材类型: 插件
插件类型: 模型
插件标签: 卡通, 漫画, 快乐
文件大小
发表于
28.392 MB
2024 年 8 月 26 日 下午 5:09
1 项改动说明 ( 查看 )

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Oshi no Ko - Mem-Cho (Ragdoll)

描述
requested by BastardKiller

Includes:
-Faceposing
-Bodygroups
-Ragdoll

not a playermodel because there's already one in the workshop

i guess you can use model manipulator if you really want to use it as a playermodel

Please don't reupload/modify my work without my permission.
14 条留言
01 9 月 1 日 上午 9:40 
player model NOW! pls
wawa 7 月 3 日 下午 8:49 
plz playermodel
Chrysler 300C 4 月 6 日 上午 6:10 
can you do a pm pls.
CanOfSoda  [作者] 2 月 26 日 下午 10:33 
@tomaru No worries, thank you.

When you are setting up a model for compiling, there is a line on the qc, "$cdmaterials" iirc that tells the game where to look for the textures, and it needs to be relative to Gmod's "materials" folder.
This is an example of said line.

$cdmaterials "texture/path/example". "materials" is already assumed by the compiler and there's no need to put it on the path.

In your model's folder you add this "materials" folder and then add subfolders with the same names as the cdmaterials path, and in the last folder you'll put the textures your model has. You can download a program called VTFEdit to convert your textures into vtfs and vmts for the game to find and apply.

This is if you're doing a custom model, though. If you want to apply it to an already existing model it's just a matter of editing its vmts and adding the necessary lightwarp and you're done.
tomaru 2 月 26 日 下午 10:02 
@CanOfSoda srry for late reply, happy birthday as well, but how do then apply these textures into gmod? sorry for all these questions
CanOfSoda  [作者] 1 月 16 日 下午 8:30 
@tomaru No, a vtf is the texture(s) for the model, and a vmt is a set of instructions on how the texture should display.

https://developer.valvesoftware.com/wiki/VTF_(Valve_Texture_Format)
https://developer.valvesoftware.com/wiki/VMT
tomaru 1 月 16 日 下午 8:23 
@CanOfSoda I am kind of knew to Gmod, is an vmt and vtf a mod I download?
CanOfSoda  [作者] 1 月 15 日 下午 2:05 
@tomaru It’s a lightwarp texture that makes the model look like that. It can be done with any model as long as you include the $lightwarptexture command in the vmt. You need a vtf that will act as said lightwarp texture, obviously.
tomaru 1 月 15 日 下午 1:48 
I got a quick question, how do you disable the lighting on the model to make it look like the picture shown here? like no shadows on the model, and can it be done with only this one or more?
CanOfSoda  [作者] 2024 年 12 月 25 日 下午 1:11 
i see it has been removed. i will think about this