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@dkenhoney Speaking of dismissive, I still cannot get the origin to break. Is there any more information or context you can provide? Does it break if only the mod itself is active with no other mods for example?
Sorry if I came across as dismissive. I did a play through with the mod once for testing and a few times for fun before and never noticed any of the AI empires being broken like that.
So when you said something so majorly bad was happening and no one else had reported the issue despite it being out for so long, I just figured it was not actually caused by the mod or caused by some silly quirk of either hardware (super unlikely) or Stellaris code (less unlikely but still)
That you only had the issue when the mod was active did tell me it was something about the mod, but looking through everything I could not find anything that would cause the issue.
The player cannot see them in the list of ships before game start so I may have just figured they was not select able. But it turns out for whatever reason the AI could select them and for whatever reason they are set as bioships. They are not set as bioships. And the graphical culture does technically have ships assigned to it. So at the very least they should have worked just been a culture they shouldnt have. But for whatever reason the game assigned them as bioships which means they lacked the normal tech to unlock the normal ships. I'll chalk that up to Stellaris Code Quirk.
Have not touched traits yet fully for a new pass. Came up with some ideas I want to try with it and I want to put good effort into it but run out from trying to fix empires spawning broken
@dkenhoney, I will see if I cant get the issue to trigger again after I take a look at traits. You say this has existed since before 4.0 but I have never seen anything like it during my tests of the origin.
I have no events that shift a Shrouded world back to a normal world. Terraforming links that can do it and one event that shifts a Shrouded world to either uninhabitable shrouded, barren, or gaia once the world has reached 100% devastation from bombardment, but nothing that reverts the world to their base habitability.
I will try some more times to see if it will trigger.
But now I have indeed come across multiple broken but I see no link between them. But at least now I know it is repeatable and clearly not a niche issue. Thank you so very much for bringing it to my attention!!
It just made sense to do it that way and I thought it was neat. But its still the same trait, the icon and the description do not change despite my attempt at doing such. I should have probably listed that as part of the update but didnt think much about it.
I'll probably create a Discussion that goes more into the trait stats and their thematical thinkings after I have a look at the numbers and fix some stuff. IIRC none of them get new stats just shifted modifiers but again I'll probably go into more detail in a different post.