安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
modconfiguration_<modname>_CLIENT stores the client-side mod settings.
modconfiguration_<modname> stores the server-side mod settings.
In the vanilla game:
When modifying mod settings via Main Menu → Mods → Server Mods,
the settings are saved in the modconfiguration_<modname>_CLIENT file.
When modifying mod settings via Main Menu → Host Game → Mods → Server Mods,
the settings are saved in modconfiguration_<modname>.
However, when I enable your Configs Extended mod,
mod settings modified via Main Menu → Mods → Server Mods are saved into modconfiguration_<modname>,
which means the client-side mod settings can no longer be viewed or modified.
name = "key",
label = "Hotkey",
options = keys,
client = true, -- When I set this option in my mod configuration and enable your mod, this setting does not appear
default = "KEY_Z",
},