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Which one you prefer is up to your taste in game balance.
Is there any improvement?
It's been a while since I've used the kenshi editor but I believe a decent solution is adding a ton more traveling merchant style caravans and ensure they can respawn when killed. Merchant NPCs are the only ones who can hold infinite items in a way the player can't use.
Another, very silly option would be to make ores and the like edible and add behaviors where the npcs would 'eat' the ore to remove it from their inventory. I couldn't figure it out at the time but it may be the perfect solution excluding the script extender.
By any chance if I load your mod after Cat's, will this overwrite that component of Cat's and only use yours?
Wondering if possible to still use Cat's for the clothes, armors, etc but have your logic for shopping/populated towns etc
This problem may have some workarounds and I have been looking into it in the meanwhile. I believe the optimal solution is to provide shoppers a merchant inventory where all their items go as these inventories reset every X hours like merchants do. I have not figured out how to do this without causing further issues yet.
Worst case I will post a mod on the kenshi nexus using the script extender to fix this, no planned release date there.