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thanks in advance
* The automag appears to use the H3 tags instead of the ODST tags, as the firing rate is significantly slower. I'm guessing the SMG also uses the H3 weapon damage from MP.
* The HUD is distorted, which is especially visible on the motion tracker.
* String entries are missing dual wielding references, so while weapons can be dual wielded the player does not see the prompt to do so.
* The scoring HUD has not been moved from the ODST HUD position.
Personally I would probably go for a solution like Reach's FF, using the MP biped for customisation and allowing the player to retain the selected character's combat dialogue, but that's a personal preference.