安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Just asking is all.
You might wish to include a copy of a portion "before" and "after: of some of the files edited to get a better visualization of the changes required in those files from what they were before.
especially the mod load order and how to set it up and what the file contents look like and as far as a load order emphasizing how the lines should look to get "mod A" to overwrite "mod B"
The result should be posted as a guide!
Mainly because for some reason there's no way to take those expert submariners and just send them into a new type of sub (with a tiny penalty hit as they get used to a new type of boat).
We're forced to scrap old submarines along with their crew and just make the new ones do training exercises or send them to war at green level of training.
I just don't get it I was hoping there was a mod that allowed for all ships of all kinds to be refitted to even the newer models to avoid this or some sort of mod that allows you save the experience of your men, even in battleships, and export it into a newer model as you would "reassing the crew to a new vessel".