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Added back, works as before, at least as far as I can tell with the limited testing I can do.
@Erios
Yeah that could be looked at, being able to input data with the filter menu opens up a lot of possibilities and the Graph Display disassembly doesn't seem too bad, probably only 2 methods to patch to affect the behavior (famous last words).
Maybe the graph console could be looked at with the same idea, but more towards configuring the graph's properties? Like time frame, scale, etc?
That being said, I'll push an update this week which will let you use the quantity modifier to backtrack. Didn't do originally because I had no idea how to access key state haha.
I've also been experimenting hijacking the filter function to set the mode directly. Right now, in my tests, I'm checking if the first char is a front slash and if it is then I try to match the input to a mode and set it. Of course this means that you wouldn't be able to filter devices that start with a front slash.
I'm not sure how much more development you're planning to do on this, but here are some unsolicited ideas if you're interested. Currently, the process of clicking past your chosen mode could be improved. I don't know what interface options are available for modding. However, having the option to go backward on the modes using a modifier key would prevent overshooting. Adding a 'category' button to filter the mode options would make setting up many cards with fewer clicks easier. If not able/desiring to change the interface like that, adding more cards to split the modes, such as 'Liquid Display' or 'Moles Display', could make it easier to use.