边缘世界 RimWorld

边缘世界 RimWorld

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Early Industrial Prosthetics
   
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Mod, 1.5, 1.6
文件大小
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更新日期
3.095 MB
2024 年 8 月 23 日 下午 2:20
7 月 22 日 上午 4:47
3 项改动说明 ( 查看 )

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Early Industrial Prosthetics

在 JoeOwnage 的 1 个合集中
Joe's 1.5 Wild West Add-On
73 件物品
描述
[ko-fi.com]
[discord.gg]

BACKGROUND

This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed. It is now a standalone mod.

This mod DOES NOT require Medieval Overhaul or any other mod.

All credit for the original mods and art assets goes to Nuno.

Nuno's original versions can be found here.

All credit for original rebalancing/reworking research projects and work ticks in Chirurgie Patch goes to Awan.

This mod is meant to use Nuno's medieval prosthetics and change them to suit a more realistic medieval run, or early industrial like wild west, etc.

MOD DESCRIPTION

This mod adds three levels of prosthetics of increasing complexity and effectiveness - crude, artificial, and mechanical. The highest efficiency possible is 80% for a prosthetic. Noses, eyes and ears are non-functioning cosmetic replacements but the higher tiers add some social impact.

Prosthetics recipes are stuffable where possible so you can choose which materials to use (Metallic, Woody, etc).

Prosthetics will satisfy transhumanist/body modder traits.

Adds research tab and research projects for the three levels of prosthetics. All are possible to research and build at a medieval tech level.

CRUDE LIMBS: Basic, uncomfortable, and ineffective, but better than nothing. Can now craft shoddy limb replacements at a Crafting Spot or Smithy.

iron arm
prosthetic hook
wooden foot
wooden toe
wooden finger
wooden nose
eye patch
ear patch

ARTIFICIAL LIMBS: Still quite unrefined, but better than the shoddy limbs that came before. Artificial limbs can now be crafted at a Smithy.

artificial hand
artificial arm
artificial leg
artificial foot
artificial toe
artificial finger
artificial nose
artificial eye
artificial ear

MECHANICAL LIMBS: Intricately crafted limbs with many pulleys and gears. While these are a great improvement, the mechanics of the human body are tough to reproduce. Mechanical limbs can be crafted at a Smithy.

mechanical hand
mechanical arm
mechanical leg
mechanical foot
mechanical toe
mechanical finger
mechanical nose
mechanical eye
mechanical ear


12 条留言
JoeOwnage  [作者] 7 月 22 日 上午 4:48 
fixed
JoeOwnage  [作者] 7 月 22 日 上午 4:17 
I think I've found the issue, will update later today hopefully
uerminosa 7 月 22 日 上午 3:26 
Hi, just confirming the issue with creepjoiners still happens in 1.6. Thanks.
JoeOwnage  [作者] 2024 年 9 月 16 日 上午 10:57 
Hmm yes I will
biriyle1171 2024 年 9 月 16 日 上午 5:22 
I've encountered an issue with the Creepjoiner. The surgery menu does not appear when interacting with them, and I've specifically noticed this with the Artificial and Mechanical legs. I came across this during gameplay, so I’m not sure about other conditions, but could you take a look into this issue?
BeauJet 2024 年 9 月 11 日 上午 11:10 
@JoeOwnage, I assumed so. Just making sure.
JoeOwnage  [作者] 2024 年 9 月 11 日 上午 6:16 
I wouldn't use them together, they add the same parts. This is a version with no medieval overhaul requirement and no fourth tier of prosthetics
BeauJet 2024 年 9 月 10 日 上午 8:03 
I'm assuming this is meant to replace the original, or can you use them together?
ZX Zero 2024 年 8 月 25 日 上午 6:28 
Nice will fit very well to my wild west werewolf colony
JoeOwnage  [作者] 2024 年 8 月 23 日 下午 3:38 
I added a list of all parts added to the mod description