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I believe this is actually in-line with the fact that stations are a little under-powered by the end-game; perhaps the easiest solution is just to split the difference, and buff the tiers by 200%? This way, you're at least at the equivalent of old "Tier 3" after 80 turns, and now have a new tier to look forward to after your second 80-turn round.
To @wildlifeluvr, I don't see how forcing the user to click something every 25 turns makes it more strategic in any way. I'd love to have auto-management options like we do in cities: "maximize money", "maximize science" and "trade with this city until I come change it." The flexibility is there to micromanage if you want to, just like it is with choosing which tiles a city works. I don't need a pop-up every other turn asking me to re-choose the tiles that some city works, which is exactly what we get now.
Absent something like this, what I really want is for trade routes to not be part of the game at all. As far as I can tell nobody likes them, but you sadly can't ignore them. A decent management UI, with automation and no forced re-choosing would make them good enough.