tModLoader

tModLoader

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Nikke NPC
   
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模组功能: 新增内容
tModLoader版本: 1.4.4
语言: 英语
文件大小
发表于
更新日期
1.835 MB
2024 年 8 月 22 日 上午 3:26
9 月 20 日 下午 3:02
38 项改动说明 ( 查看 )

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Nikke NPC

描述
Adds NPCs from Goddess of Victory: Nikke
NPCs added:
-Blanc
-Rapi
-Dorothy
-Noir
-Soda
-Red Hood
-Diesel
-Snow White
-Anis
-Ade
-Neon
-Laplace
-Drake
-Maxwell
-Cinderella
-Cocoa
-Little Mermaid
-Mihara (overspec)
-Phantom
-Arcana
-Julia


Plans:
-Custom weapons for each Nikke as well as the ability to obtain them.
-A NPC for every Nikke.
-A way to change a Nikke's costume to those seen in game.

Long Term Plans:
-Enemy NPCs to fight in the form of Raptures.
-Bosses with unique loot and way of fighting.

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https://ko-fi.com/fragileretreat
引用自 tModLoader Nikke
Developed By The Fragile Retreat, tieeeeen1994
热门讨论 查看全部(3)
9
9 月 6 日 上午 2:38
Community Suggestions
Fragile Retreat
4
4 月 26 日 下午 7:24
Questions
Fragile Retreat
2
4 月 1 日 上午 7:27
Bug reports
Fragile Retreat
50 条留言
Hiro Baker 11 月 7 日 下午 2:08 
Would it be possible to update this with TerraGuardians?
Nova Drayosix 10 月 26 日 上午 6:42 
You have my deep thanks for the news <3 , work at your own pace and I look forward to it ^^.
Fragile Retreat  [作者] 10 月 25 日 下午 11:06 
I am actually working on that for the next update, hope to get that out within a day or two :cool_seagull:
Nova Drayosix 10 月 24 日 上午 9:37 
Can we have the Pilgrim Molds work while held in a Piggy Bank and not just the inventory? I ask since (due to my setup), my town NPCs often end up dying due to boss fights, and I find it annoying to have to constantly pull my molds out of storage, and then hold onto them in my inventory until the Nikke arrives. It's a minor thing, but i'd be much appreciative if they could work in other inventories ^^ (like piggy bank, defender's forge, void bag, ect)
Fragile Retreat  [作者] 9 月 6 日 上午 2:40 
I had an idea where you could do outpost stories when you have the nikkes following you with the new feature, but my priority right now is to perfect the following system.
Alight Miner 9 月 5 日 下午 9:14 
Unsure of if the community suggestions are even being looked at, so I'ma put it here- I was wondering if you could add the Outpost dialogue that Nikkes have to the NPC dialogue options when you talk to them.
Alight Miner 8 月 28 日 上午 12:04 
Actually, that makes sense. Keeping the Pilgrim weapons OP but making Pilgrim molds rarer is a good idea. Knowing my luck at least, I'm gonna get two Pilgrims in a row or get absolutely nothing all the way through the game if you change the chances of the molds dropping.
Fragile Retreat  [作者] 8 月 27 日 下午 8:51 
I also realize a lot of stuff in this mod is broken, I am working on this myself and having to balance between adding features and making new nikkes gets difficult. I am still very open for any help if anyone is interested.
Fragile Retreat  [作者] 8 月 27 日 下午 8:47 
Also was thinking of leaving/having pilgrim weapons as busted, but making pilgrims more rare. Would like everyone's thoughts on that.
Fragile Retreat  [作者] 8 月 27 日 下午 8:46 
yeah, I am working on balancing the weapons, the ammo count is for the magazine. Most weapons have an ammo count which is the max number of bullets you can shoot before having to reload which it will do automatically after you empty it. I will work on having a reload button so you don't have to empty a gun before reloading. Also going to be working on some changes to balancing once I get the new feature out which I hope to finish up this weekend now:cool_seagull: