Left 4 Dead 2

Left 4 Dead 2

54 个评价
Niko-pocalypse! (Oneshot)
   
奖励
收藏
已收藏
取消收藏
Survivors: Survivors
文件大小
发表于
更新日期
11.905 MB
2024 年 8 月 21 日 下午 8:21
2024 年 8 月 21 日 下午 8:44
2 项改动说明 ( 查看 )

订阅以下载
Niko-pocalypse! (Oneshot)

描述
Commissioned by Del

Model by signatureNoob

This is a re-release of MSF's Niko mods all-in-one, the gamebanana build[gamebanana.com] features individual models in case you want him to replace someone else.

Changelog

Removals

- Removed collision mesh - Proportion trick models aren't exactly safe with ragdolls in a sourcemod/mutator scenario
- Removed redundant shaders - Ambient occlusion, rimlighting, phong. There are no normalmaps or alpha channels
- Removed $declaresequence - Would cause the animations on the L4D2 version to glitch in specific situations
- Removed redundant bones - Finger bones for hands that used to clip around the sleeves, puppet bones
- Removed jigglebones - Clipping and bloating the model, not advisable for a full pack in MP scenario
- Removed duplicated and non visible meshes - To considerably reduce polycount and overall size
- Removed redundant mipmaps

Optimizations

- Topology cleanup and polycount decrease - From tris to quads, manual cleanup and exported with proper triangulation
- Decreased drawcalls - Too much drawcalls (19 materials), reduced to 6 to go easier on CPUs in MP scenario
- Recompiled VTFs - BGR888/ABGR8888 is a bad idea for VRAM and size. Properly compiled as DXT instead
- Texture cleanup and resize - Higher padding, better downscaling, less seams
- VTF Versions are now consistent (7.4)

Fixes
- Fixed damaged shapekeys - Clipping eyes, mouth gums, canines, lower teeth disappearing and uneven topology
- Fixed eyes artifacting - Due to lightwarp shadowing, weird artifacting would show up on eye tracking
- Fixed hands clipping on sleeves - Due to over the top jigglebones, parents and weights

Adjustments

- Swapped Additive with $detail's fifth mode for glowing eyes
- Added anisotropic filtering on textures
9 条留言
BaconBus 3 月 28 日 下午 5:18 
This (with a bunch of overpowered mods) is what happens when the zombies eat all the pancakes. In this scenario, the end of the apocalypse is not if but when.
Xetta 2024 年 11 月 22 日 下午 10:32 
:os_niko:
m2004coolguy 2024 年 10 月 16 日 下午 4:06 
:os_niko:
MrRod56 2024 年 8 月 25 日 上午 7:53 
XD NIKOOOOOOO:os_niko::os_pancakes:
Edgetard 2024 年 8 月 23 日 下午 1:27 
yay
Karma Miguel liquid.tf 2024 年 8 月 21 日 下午 11:01 
dang, reading those changes, thats alot of time and effort, gg's.
Quinn Morgendorffer 2024 年 8 月 21 日 下午 9:19 
Fuck yes let's Fucking go!!
Nano 2024 年 8 月 21 日 下午 9:02 
LETS GOOOOOOOOOO
The Dismemberment Plan  [作者] 2024 年 8 月 21 日 下午 8:29 
Exceptional work from an individual whose skills surpasses his reputation. It was a delight to work with you and create something fun! :steamthumbsup: