Europa Universalis IV

Europa Universalis IV

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Anbennar - Dev Points Compatch
   
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19 aug, 2024 @ 6:36
11 sep @ 7:51
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Anbennar - Dev Points Compatch

Beskrivning
Development Points + Anbennar Compatch

THIS MOD REQUIRES BOTH DEVELOPMENT POINTS AND ANBENNAR TO PLAY.
Updated to Anbennar's "The Final Empire" update.*
(see known bugs.)

Adds all the buildings, keeping most of the balance changes of Development Points with all the extra stuff Anbennar has so the mods actually work together.

Known bugs:
- The tolerance and military info tabs in the government tab can't be opened.
- The UI isn't perfectly adjusted to accommodate one extra manufactory.

There's probably many more beneath the surface + potential places to sensibly integrate the dev points into Anbennar content, but it won't happen overnight.

Incompatibilities:
Same as base mod and Anbennar - anything that touches techs, ideas or UI can easily break, at the very least.

Credits:
Harbivore and BT team - the original mod
Anbennar team - the other original mod
48 kommentarer
generalRUS 19 okt @ 12:21 
@Dinotobias thanks
Dinotobias 17 okt @ 2:21 
@And7rew If you go to the mil technologies file for the compatch and replace all the units with the one from normal anbennar, then they all get their units back

@generalRUS idk how to fix the button, but you can use event racial_pop_misc.1 to open a more basic but still workable version of the tolerance menu
Trash at **** 15 okt @ 14:17 
I don't know if it's the loading order, but I can dev up my provinces as long as I have mana. However, deving them doesn't consume mana... so I can just keep devving as long as I have more points than the cost.
generalRUS 11 okt @ 10:26 
Does anyone know a fix for the racial tolerance menu not opening?
And7rew 11 okt @ 7:08 
What needs to be done to fix the armies of Orcs, Goblins, and Gnomes so they can produce units again? I also noticed for the submod "Planes of Anbennar" all the new nations it adds also lack army units. What file needs to be changed and how?
Dinotobias 1 okt @ 3:22 
Issue with Orcs and Goblins is that Anbennar slightly reworked the names of some units, and these new names aren't in the dev points mil tech file, so they can't be built (Which in this case include orc and goblin units). Its a very quick change
Randgrith_Raven 28 sep @ 14:39 
Seems to be an issue where orcs and goblins aren't able to create military units.
Nuq  [skapare] 27 sep @ 6:04 
@Shadow A known bug with compatch in particular, I am trying to fix it but currently all my attempts lead to the whole system not working, hopefully I can get it fixed in full soon.
Shadow 26 sep @ 12:48 
For some reason it adds the brahmin estate which cant be interacted with atop of the clergy. Its definily this mod or the original which causes it. i testet it all day. idk how this mod can have impact on estates
Nuq  [skapare] 10 sep @ 10:59 
Okay lads: I've woke up from my EU4 hibernation.
Hopefully late September/early October I'll push out an update w/ maybe a few more mods/compatches for Anbennar coming after now that EU4's in it's sunset stage.