Brick Rigs

Brick Rigs

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Churchill Crocodile (2-man crew) 1.7 by Uncle T
   
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Era: WW2
Category: Military
Type: Tank
文件大小
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58.267 KB
2024 年 8 月 18 日 上午 6:05
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Churchill Crocodile (2-man crew) 1.7 by Uncle T

在 Mean Green 的 1 个合集中
WW2 Tanks, Armoured Vehicles, Trucks and Guns
159 件物品
描述
1,211 bricks.

My take on the British Churchill Mk VII Crocodile Flame Thrower Tank.

The Tank, Infantry, Mk IV (A22) Churchill was a British infantry tank used in the Second World War. It was best known for its heavy armour (152 mm hull and turret front!), large longitudinal chassis with all-around tracks with multiple bogies, its ability to climb steep slopes, and its use as the basis of many specialist vehicles. It was one of the heaviest Allied tanks of the war.

The Churchill was used by British and other Commonwealth forces during the North African, Italian and North-West Europe campaigns. In addition, 344 Churchills were sent as military aid to the Soviet Union during the Second World War and more than 250 saw active service on the Eastern Front.

The second major improved Churchill, the Mk VII, was first used in the Battle of Normandy in 1944. The Mk VII improved on the already heavy armour of the Churchill with a wider chassis and the British 75 mm gun, which had been introduced on the Mk VI. It was primarily this variant, the A22F, which served through the remainder of war. It was re-designated A42 in 1945.

The Churchill was a versatile project and was used in numerous specialist roles, like this Crocodile armed with a flame thrower in place of the bow machine gun. It is also armed with the standard rather decent 75 mm main gun (just 2 x AP and 2 x HE since it's a WW2 75 mm short barreled gun) with one coaxial 7.92 mm machine gun.

The Crocodile's six and a half ton armoured trailer carried 400 imperial gallons (1,800 L) of fuel which was enough for eighty one-second bursts to be used primarily against enemy bunkers and other heavily fortified positions. Sadly the BR version of a flame thrower is very weak compared to the real deal which could fire up to at least 90 metres, while the in-game one reaches maybe 1/4 of that. Nothing I can do about it I'm afraid.

The tank had a crew of 5: commander, gunner, loader/radio operator, driver, co-driver/flame thrower gunner, but this is a single player version so everything except the flame thrower is controlled from the driver's seat (front right hand side, it's British after all ;) ).
Sadly since Bob is such a thicc boi it's very hard to fit three of him in the turret and for them to be able to see or do anything properly since there's also a huge gun in there.

Controls.
Driver's seat.
WASD: Drive and steer. *
L/Headlights: Headlights.
B/Beacon Switch between AP and HE ammunition for the main gun (indicator by the driver's seat).
Alt + Mouse/Key arrows: Turret rotation and gun elevation. **
Fire action 1/Num 1: Fire main gun.
Fire action 2/Num 2: Fire coaxial machine gun.

Co-driver's seat.
Fire action 1/Num 1: Flame Thrower. ***

All hatches opened with button on or next to them.

Camera 1-2: Driver's periscopes.
Camera 3: Co-driver's periscope.
Camera 4: Main gun sight.
Camera 5: Commander's periscope.
Camera 6: Gunner's periscope.

A few notes.
* Tank steering works a lot better with tracks.
** I made it so you can't drive and control the turret at the same time since in this period shooting while moving was a desperate emergency measure at best due to the lack of stabilised guns; tanks stopped, aimed, shot, then moved again.
*** Sadly the huge guns we have in the game makes it necessary to make this one stationary to prevent clipping and the often ensuing madness.
- The real Churchill had 11 double bogies, but since there are no axles and wheels small enough for that setup I've had to reduce them to 9 single bogies.
- The interior is low detail and what detail there is is located at the driver's seat, both to save bricks but also since there's three Bobs and a huge gun in the turret there's no room for anything else really.
- Reload time for the gun is about 5 seconds. A red light shows the driver that the gun is not ready to fire, and it's ready to fire once the smoke from the muzzle disappears + 0.5 or so seconds.
- The real top speed of this behemoth was only 24 kph/15 mph, but I've added some engine power and thus about 10 kph to that to make it a bit easier to turn at lower speeds.

Feel free to edit, but if you reupload publically in any way please acknowledge the original creation and crator.

Have fun!