Left 4 Dead 2

Left 4 Dead 2

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Zombie Madness Mode V2
   
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Game Content: Scripts
Game Modes: Co-op
文件大小
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168.145 KB
2024 年 8 月 18 日 上午 12:29
1 项改动说明 ( 查看 )

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Zombie Madness Mode V2

描述
Highly recommend the additions in this collection:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3311439095

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The general focus of this mod is to increase gameplay intensity without veering too far away from vanilla gameplay. Works on all difficulties, but specifically balanced around 'Advanced' difficulty. This is the second version of my gamemode and should feel more fluid over V1.
This mod will ONLY affect co-op gamemode directly and work in single-player or locally-hosted multiplayer games.

Does the following and more:
-Increases common infected count in a balanced distribution (Max 67 active / Mega horde spawns 90)
-Rebalances some weapons and damage values.
-Glows will be generally less visible and take longer to kick in.
-Player names will not display above heads.
-Disables the text notification feed (player killed infected / player incapacitated / etc...)
-Increases boomer's, hunter's, and smoker's max spawn cap to 2.
-Increases special infected spawn cap to 4 and reduces respawn time.
-Makes witches considerably more dangerous.
-Reduces the player slowdown when hit.
-Increases the polling rate of AI actions.
-Increases the time/distance needed before a closet respawn will trigger.
-Dims the player crosshair slightly.
-Reduces special infected stagger to 1 second max.
-Enables survivors to crawl at 40 speed.

What kind of damage changes?
Some of the weaker weapons such as bolt action snipers and pistols have their fire-rates/ammo buffed to fight hordes more reasonably. Every weapon is now actually viable in its own way. If you pick up a weapon that's tweaked, a quick message will appear summarizing the changes.

The largest damage changes are the damages common infected do to survivors. For example, vanilla gameplay on advanced difficulty, a common will do 5 damage head-on, and 2.5 damage attacking from behind. With this mod, a common will do 3.3 damage head-on, and 2.2 damage attacking from behind. This is a nerf to one off punches from lone commons; however, with this mod, a single zombie will now strike twice as frequently and hordes can hit 5 times per second instead of 2.

How does this version differ from V1?
Damage values changed. Generally, fewer delays and higher tick rates of damage, less damage per tick.
(Being attacked by a few zombies is less of a threat. Being attacked by many zombies is more of a threat.)
Weapon mods incorporated with more detailed notifications and balancing. Melee weapons have less stagger power.
Large changes in zombie distribution to feel less tiresome and give players breaks.
Special infected more of a threat.
Less cam shake when hit.
(Can't list everything. There are over 150+ base variable changes along with vscripts.)

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I also use this:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2780499909 (This "conflicts" but works as intended; it should just be placed lower in add-ons list than main mode - says it conflicts because it tries to scale down kill feed, but my mod hides the kill feed.)
2 条留言
DoubleOSpanky  [作者] 10 月 16 日 下午 9:34 
67 max active is approximately 123% increase over default of 30.
Maxwell Lozer 10 月 16 日 下午 4:33 
67