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报告翻译问题
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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It changes The Last Stand update where they put the L4D1 infected in the L4D1 maps into having the L4D2 zombies which I haven't had a problem with as the skeletons in the L4D2 maps always spawn normally.
The still spawning L4D1 sort of "combust" into themselves, like they don't have as many (jigglebones? Is that the right term?) compared to the skeletons. This "combustion" may not be the mod's fault, but I don't think I have anything that would screw up the "bones" of common infected and ONLY the common infected that don't spawn as skeletons.
Yes, puns intended, but please fix both of these issues mod makers.