边缘世界 RimWorld

边缘世界 RimWorld

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Infinity Faction Relationship (Continued)
   
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Mod, 1.5, 1.6
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55.016 KB
2024 年 8 月 10 日 下午 9:21
6 月 12 日 下午 1:41
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Infinity Faction Relationship (Continued)

在 Zaljerem 的 1 个合集中
Zal's Continued Mods
571 件物品
描述
Original mod by Nowano
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2438616747
If the original author requests it, I will remove this update.

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As this goes totally beyond what the game (and some mods) expect, expect some incompatibilities.

Known issues:
[RH2] Faction: Task Force 141 (No Military aid will come as your relationship will be higher than 100)

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Original mod notes (1.2):

Relationship points with other factions is now infinity [technically, 2147483647]. For people who want to be a good neighbor with other factions or think that it should be very hard to fix the relationship with the faction as you attack their bases and harvest their people's organs.
11 条留言
Iskamele 7 月 20 日 上午 6:05 
WOW, I NEED IT
mayonnaise 4 月 26 日 上午 6:31 
is anyone else having issues generating factions with HAR and this mod installed? trying to track down an issue i'm having
Zaljerem  [作者] 2024 年 11 月 25 日 下午 12:56 
You could try the original, it might work. I don't have much interest in backward compatibility.
*Insert Comedy Here* 2024 年 11 月 25 日 下午 12:50 
is there one for 1.3 and 1.4?
Erythion 2024 年 11 月 2 日 上午 10:18 
HI, can goodwill quest rewards be patched to not limit itself to 100 total goodwill?
Zaljerem  [作者] 2024 年 10 月 14 日 下午 2:02 
Hi, thanks for the report, I've noted it above. I'm not sure it's something I can fix from this side, but I will take a look.
Lil.Owl 2024 年 10 月 14 日 上午 11:54 
Noted issue with 141 Task force mod: No Military aid will come as your relationship will be higher than 100
csfireworks 2024 年 8 月 20 日 上午 9:26 
great mod !!!!!!
Zaljerem  [作者] 2024 年 8 月 12 日 上午 4:34 
It doesn't touch that functionality, but that might be worth looking into as an option.
Zero Tachikoma 2024 年 8 月 11 日 下午 9:40 
Does this prevent faction relationships naturally heading toward some preset value like they do in vanilla? It bugs me how RimWorld's touted as a story generator, but then I can't have a story where I manage to overcome hostilities and become a trading hub.