Garry's Mod

Garry's Mod

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Metal Gear Solid - NextBots
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素材类型: 插件
插件类型: NPC
插件标签: 快乐, 角色扮演, 风景
文件大小
发表于
更新日期
37.394 MB
2024 年 8 月 10 日 下午 2:13
2024 年 8 月 23 日 下午 4:18
12 项改动说明 ( 查看 )

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Metal Gear Solid - NextBots

在 Dopey 的 1 个合集中
Splinter Cell and other Stealth related Add-ons
14 件物品
描述
Hello, everyone!
This contains a pack of currently 25 NextBots from multiple Metal Gear Solid games such as Metal Gear Solid 2, Metal Gear Solid 3 and Metal Gear Solid Peace Walker.



Current features:
►A detection system based on multiple factors: player distance, light level, stance (standing/crouching/prone), movement speed, and difficulty multiplier.
►Can hold them at gunpoint if you press USE on them.
►Once they are held at gunpoint, you can press USE again to force them to drop items.
►Can knock them out with melee weapons.
►Can breach locked doors if alerted.
►Can drown.
►Can stun them with ASTW2 Flashbangs and Smoke Grenades.
►Can radio for backup if they spot you.
►Custom status effects (credit goes to Stealth Mod for original FX).


ConVar Name
Description
mgs_nextbots_difficulty
Difficulty multiplier, tweaks how quickly AI are alerted to you.
mgs_nextbots_distancetobecomesuspicious
Minimum distance increment before AI starts becoming suspicious to a player in maximum visibility.
mgs_nextbots_distancetobecomealerted
Minimum distance increment before AI starts becoming alerted to a player in maximum visibility.
mgs_nextbots_giveuptime
Time before AI reverts to a calm state after not being able to make contact with the target.
mgs_nextbots_backtime
Time before allies react to an AI being alerted to a player.
mgs_nextbots_wakeuptime
Time before AI wakes up after being knocked out. This time will be doubled for tranquilized characters.
mgs_nextbots_itemdropchance
The percentage AI have to drop items upon dying.
mgs_nextbots_breachdoors
Will AI be able to breach doors?
mgs_nextbots_alarmoverlay
Clientside convar: toggle the alarm overlay effect when AI successfully radio for backup?

Mods for maximum immersion:
wOs Roll Mod
Prone Mod
Custom Incapacitation Mod
Big Shell map
DE_Nightfever map

Have fun!!

Tags: MGS3, Naked Snake, Big Boss, Animated, Playermodels, KONAMI, Kojima, Stealth, Cardboard Box, Sneaking, Covert, Tactical, Cold War


热门讨论 查看全部(3)
9
2024 年 12 月 16 日 下午 8:59
Feedback
Bustly
1
2024 年 9 月 1 日 上午 3:21
They are not apearing when clicked
Mr. Green
0
9 月 7 日 下午 3:57
Need help
VENOM RAMBOU
110 条留言
eman0213 10 月 16 日 下午 10:25 
can anyone tell me how to fix the spining
The Afterman 10 月 11 日 下午 5:52 
what is the mod in the last screenshot to have the gun on your back?
sauronmelkor 9 月 26 日 下午 4:51 
why does the ai just walk into walls and get stuck there?
Snλke 8 月 29 日 下午 8:26 
compatible with stealth mod 2.1?
Patriarch 8 月 22 日 上午 5:40 
how do i disable their death animations so they just ragdoll the old fashioned way
Dopey  [作者] 7 月 23 日 下午 10:55 
I didn't make the base, that was Ivan04, I just came with requests for features, etc.
I am an alligator 7 月 23 日 下午 5:42 
Ahh that was the issue. Thanks!

Also, you developed the nextbot base too right? Would you happen to know if there are hooks for me to adjust the relationship of npcs to players through LUA scripting instead of having to have players pull out the toolgun and use the relationship changer? (I want to adjust their relationship depending on the team a player is assigned to. So they are friendly to one team and hostile to another.)
Dopey  [作者] 7 月 16 日 上午 1:53 
You are pressing your USE key on them from behind them, right?
I am an alligator 7 月 15 日 下午 9:54 
Hey, I've been trying to hold them at gunpoint, but nothing happens, either while they are unalerted or alerted, and with the ASTW2 weapons. Am I missing something?
giorgibob152 7 月 10 日 下午 1:37 
All of the NPCs turn purple when ever they enter a shadow. How do I fix this???