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All that's missing is the connecting rod and a second person.
That would be my dream;
then the game would have achieved everything for me. But the 80-ton locomotive isn't so easy even with all the aids turned off.
and thx for your mod.
a good mod that saves a lot of driving. SCS should implement it.
If I were you, I'd ask SiSL if they could help you with the shifted or missing loads.
They've always done that so far.
It enriches the game immensely and makes working with the low loader or reefer much more interesting. Thanks again.
Glad you got it working again.
Having extra trucks for a special transport haul like that can be done, in a way.
Since SCS added the electric trailers in the game, there is support for powered axles on trailers. Setting the extra trucks up as trailers, with their own engine (diesel is supported), and powered axles can be done.
It won't be exactly like real life, and it would be a pretty big task. This is beyong my skill level though.
i have lokated my mistake it was the Liftaxle mod for scs trailer.
my mistake now its perfekt
thx for your work.
i have a question is it possible that someone make a mod for roadtrains with pull and push trucks or is the game for that not ready?
https://www.thetruthaboutcars.com/2010/01/giant-loads-vintage-road-trains-and-push-pull-trucks/
like this 4 trucks 1 load???
sorry my eng isnt good
@jacoporossi0912: In multiplayer, or if you remove the mod after loading the cargo, your cargo will remain visible. But the fixes to excavator loading direction will of course not take place anymore. Flatbed cargo on lowbed etc will work.
use your mod sinse 1.56. 1 month ago but now on 1.57 are no lines for the parking area.
wrong place in the mod manager, i dont know.
great mod top ten mod for me
nice work
greetings from berlin
The mod is already updated.