武装突袭3

武装突袭3

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High Command Enhanced
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Data Type: Mod
Mod Type: Mechanics
文件大小
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58.049 KB
2024 年 8 月 10 日 上午 9:15
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High Command Enhanced

描述
High Command Enhanced

High Command Enhanced is a comprehensive Arma 3 mod designed to significantly expand and refine the game's high command functionality, offering players greater strategic control and more immersive battlefield management. This mod builds upon the existing high command system by introducing a variety of new features and options that cater to both experienced commanders and newcomers looking to elevate their gameplay experience.

Features:
* New Command Interface (CTRL + Right Click or CTRL + NUM 8 by default) - can be changed in Controls under High Command Enhanced
* Enhanced Waypoints, Ai Movement, Combat, Vehicle Control, Group Control and Support Control
* Repair, Refuel and Medical Tasks
* Group reorganisation
* Compatible with other mods
* Singleplayer and Multiplayer compatible

INFO:
This modification requires proper Arma 3 High Command module setup with High Command - Commander and High Command - Subordinate modules to work properly.
Read more here![community.bistudio.com]
热门讨论 查看全部(1)
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3 月 28 日 上午 6:53
I created a mod to work with yours. A high command patch.
Bendy
62 条留言
JensenCDenton 10 月 18 日 上午 9:15 
really want to learn this mod. using in AS Ultimate. SP. When I do the following:
CTRL-SPACE in HC.
CTRL-RM to open HCE dropdown.
Issue simple Waypoint

at this point, the waypoint X doesnt appear where I pointed to, but wherever the dropdown menu selection was when selected. I then have to manually move the X across the map.

what I am doing wrong?
BunkerBoi 9 月 14 日 下午 12:18 
Also, I have noticed, that the "Helicopter Land" command in this mod here, is actually not a waypoint, but an "immediate" command. In Zeus however, I can edit waypoints to be a "land" waypoint, which is missing from the context menu here though. That would be much nicer to be able to use for helo insertion/extraction.
BunkerBoi 9 月 14 日 上午 10:54 
For me, the overlay window, where you edit waypoints, does not prevent me from clicking into the map underneath, so it is not usable with the mouse, because it will delete all other waypoints. Anybody knows how to fix this? I am using this mod side-by-side with the Platoon Leader: High Command Mod 1.3.
MFd00m1775 3 月 30 日 下午 12:57 
is there any way to make this version default , i play with a lot of HC units and its hard to remember the hot keys for them, is there a way to just click on unit in HC mode and the menu pops up
Bendy 3 月 28 日 上午 6:53 
I created a mod to enhance your mod. It is a high command patch.
my mod will make high command work with teamswitch and other features, and works with your mod. My mod only fixes vanilla high command, which your mod uses, so its compatible and my mod enhances your mod

HIGH COMMAND Fixit Fox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3453561688
Bendy 3 月 18 日 下午 4:54 
would be cool if you could have 6 different key commands for the 6 submenus: waypoints, move, combat, vehicles, group and support. I am finding the submenu system a bit cluknky. Or have it similar to Arma, you can press number keys to go through menu items
GABO (/^▽^)/ (aRnicus) 1 月 17 日 上午 4:53 
Awesome mod! tho for some reason... The get in command doesnt work
(Goth Mommy) GHOST_023 1 月 13 日 下午 7:57 
In the future if possible please add a way to disable squads being automatically added to high command.
Shreeder 2024 年 12 月 6 日 下午 4:40 
Up to my last comment: after disabling LAMBS unit with medic (unit A) moves to unit it's ordered to assist (unit B). However, medic of A heals himself, and not wounded of unit B.
Shreeder 2024 年 12 月 6 日 下午 4:24 
I don't understand how medical assistance works, and unit after getting issued with that order bugs out, and doesn't move no matter if I deleted waypoint with that order and issued another, normal waypoint.