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Deadair Eco rebalances the production stats of all wares and adds new wares to boost production. My mod uses the vanilla ware stats, so it would not actually be 100x modules with his mod rebalancing everything. My modules also wouldn't be able to consume his new wares. It might technically function, but under vanilla's balance.
I can't play without Deadair either. I planned to make a compatible version, but making a mod of a mod is a pain, and I stopped playing this game before I got around to it.
It is theoretically possible, but no one has done it because it is very tedious for a bad result. In vanilla, the NPC factions have no hope to match the player's efficiency, scale, and speed. The build time only affecting the player would hugely widen this gap, thus making the NPCs even more static and useless.
It does make the NPC factions stronger against the Xenon as you said. I just use mods to make the Xenon stronger as well, since they are far too weak even without build speed mods. As you don't want to use Xenon mods, I don't have any suggestions to improve the situation.
It is not a bug. Egosoft changed the modules to use these materials in version 7.5 of the vanilla game.I updated my mod to match the change.
I just found a bug in your mod (probably a regression from the february update)
The 100x claytronics and the 100x hullparts module require the wrong resources to be built (advanced composites and plasma conductors instead of claytronics and hullparts)
file: libraries\wares.xml
lines: 748 to 750, 886 to 888, and 1420 to 1422
Thanks for the mod
Understandable, it doesn't even happen every time. I've had it happen on two separate occasions so far, but I have no idea how to confidently replicate the issue. It has made me paranoid every time I slap a 100M universal storage on a station now though.
I don't think it could be a mod conflict, besides your mods I have no other mods that interact with stations in any way.
Thanks for taking a look though. Until someone else shows up with the same issue, I'll just assume it's X4 weirdness.
All the modules in this mod are just duplicates of the vanilla modules with increased stats. It is unusual for it to only affect the storage module. I double-checked the code and it should work as intended. As I also have not experienced this problem, I'm unsure how to fix it.