全面战争:战锤3

全面战争:战锤3

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5 Dwarf Tanks
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units
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55.488 MB
2024 年 8 月 5 日 上午 10:02
7 月 11 日 上午 4:15
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5 Dwarf Tanks

在 Vrooktar 的 1 个合集中
Vrooktars Mod Collection
19 件物品
描述
Update status: Seems to work fine with 6.3

This is a mod I originally just wanted to make for myself.
I was absolutely stunned by the great mods from d3rpyn3wb yet at the same time felt overwhelmed with how large they are. So I just went ahead and was able to use his work as a blueprint to make a much smaller and less ambitious mod that „only“ introduces 5 new tank designs with a limited, but hopefully still meaningful impact on how the Dwarf faction plays overall and came to the conclusion that the result doesn’t deserve to stay locked away in my own game files alone.

I cannot stretch enough that all the groundwork comes from Derpy and that this mod would look so much worse if I wouldn’t have been able to use animations and the foundation of the assets from Derpy’s mods. So if anyone happens to actually want to thank anyone for making this possible, I would kindly want to redirect them towards d3rpyn3wb.

With this out of the way, here is a description of the tanks that are part of this mod:


Vorkhul Drung (Orc Horde Vanquisher)

This is a smaller tank that can be recruited on Tier III. It’s specialized to thin out large groups of infantry with its gatling gun. Although it would be kinda bold to call it „quick“ it is at least fast enough that it can also be used to harrass the flanks of enemy armies that lack mobility.


Vengryn Thrund (Gun of Vengeance)

This is a similar tank to the Vorkhul Drung regarding the facts that its just as fast (for a Dwarf unit) and has the same building requirements. But instead of a gatling gun it has a 3 barreled turret with high penetrating power. It can do fine against quite a few enemy types, but its doing especially well, when it comes to thinning out the lines of monstrous infantry or other large targets.


Drakk Maraz (Dragon Cleaver)

This is a larger tank, that also requires the Tier III engineering building to be recruited and is supposed to be some kind of armored cannon alternative for specific tasks. The extreme focus of its explosive shells is terribly inefficient against large groups of enemies, but is rather scary against single entities.


Haraz Dron (Fiery Thunder)

This tank requires the Tier IV engineering building for recruitment and expands the fiery options the Dwarves have towards a more indirect artillery alternative with long range. The rain of fire it brings is rather easy to dodge and due to its trajectory it cannot fire at targets that are close, but any flammable enemy that actually gets caught in it will end up having a rather bad day.


Khrum Uzkul (War Drum of Death)

This fortress made of metal can only be built with the tier V engineering building. It is slow and has a short range, but its incredibly capable of holding a position and hurting a large variety of enemies that dare to enter said range.


It is worth noting, that Malakai also needs to build the necessary buildings in an actual settlement to recruit any of these. Not even Malakai is going to be able to construct an entire tank in a makeshift workshop on his Thunder Barge. But primarily I think it makes his campaign more interesting if there is at least something he can’t do on the fly.



Known Issues

As far as I can tell there is no way of creating turrets with the ability to turn that have only a specific turning angle. As a result there are instances of the Khrum Uzkul turrets turning into and shooting through each other. This is only a cosmetic issue though.

The movement of the tanks can be a little janky from time to time. I think it comes down to them basically using the core dreadquake framework which, being a train, is a little janky on purpose, but maybe I will be able to improve on that a little at some point.


Compatibility

Should be compatible with basically everything.
Adding it in the middle of a playthrough seems to be unproblematic, but I advise against removing it in the middle of a playthrough.
If people want to make submods, just go ahead.
My SFO Submod can be found here 5 Dwarf Tanks SFO Submod

Credit

I want to further credit all the other people who contributed to making this mod possible.
That includes, but is not limited to:

Ole for his amazing AssetEditor
DJ Fro-Fro for his RPFM
Ylech for his Master engineer gyrocopter mount
phazer for his QtRME
The Modding Den for modding resources
snek and GreenPhoenix for their amazing mods and assets
d3rpyn3wb for his Dawi Gunpowder Units and Dawi Ironclad Mount mods
And of course CA and GW for the game itself

Overall I would appreciate if anyone using this mod as a blueprint themselves or even entire units, would credit me and more importantly d3rpyn3wb and everyone else who contributed to parts of it for making it possible.
Other than that I have no issue at all with people using as much of my work as they want.
热门讨论 查看全部(1)
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2024 年 8 月 7 日 上午 11:14
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143 条留言
Vrooktar  [作者] 10 月 13 日 上午 2:21 
@Lord Ahuitzol
Unlikely. I just don't really see a tank sized hole in the Empire roster.
They essentially already have 3 tank variants after all.
Lord Ahuitzol 10 月 12 日 下午 10:29 
can you make similar tank but for the empire??? please ??
Vrooktar  [作者] 9 月 11 日 上午 12:57 
@Fengxian0830
I did think about some Cathay designs and will very likely make some a reality at some point. Not necessarily tanks, but the entire "Sky Junk" angle has waaay more potential than is currently used.
But this might still be years in the future, since I don't like adding to a roster of a faction that is still in the middle of getting DLC.
I am always open for ideas I can put on my list though!
Fengxian0830 9 月 10 日 下午 7:50 
These are nice would love to have them available for other factions like Cathay such sleek designs making me want to play as dwarfs for once.
Vrooktar  [作者] 9 月 10 日 下午 5:40 
@MagnusTheRed

Very unlikely. Its super simple to do, but creating mini adjustment mods for everything would very quickly bloat my workshop.
I try to avoid that to remain capable of maintaining everything as well as possible.
But you are welcome to create such submods yourself.
Its a great beginner project and only requires to get used to a single column in a single table!
MagnusTheRed 9 月 10 日 上午 7:44 
Love these! Any chance of a reupload with double health to coincide with double unit size mods please?
Vrooktar  [作者] 9 月 8 日 上午 4:39 
@n.pedrazalis
It has been a while that I tried it, but I would be very surprised if that would cause issues.
Most well made unit mods are so self-containing, that its almost impossible to break them with another mod.
n.pedrazalis 9 月 7 日 下午 8:04 
Hey man thanks again for the mod i read all the description, nice work i was thinking if this mod can be used with Derpy’s mods at he same time ? no problem ? of compatibility i believe ?
n.pedrazalis 9 月 6 日 下午 2:34 
thank you this mod is gold
Vrooktar  [作者] 9 月 4 日 上午 2:38 
@n.pedrazalis
It appears that all my mods, apart from the SFO submods, since SFO hasn't been updated yet, work fine and require no update.