Divinity: Original Sin 2

Divinity: Original Sin 2

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Reactive Immunities (DE)
   
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3 aug, 2024 @ 3:26
20 aug, 2024 @ 13:55
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Reactive Immunities (DE)

I 1 samling av Dęąth Viper
This One Bro
8 artiklar
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Reactive Immunities!

Players and enemies get 3 turns of full immunity to a fully disabling status after recovering from said status.

Less popular status have been collapsed to a shared immunity. This includes:
  • Steadfast (Knocked Down)
  • Vigorous (Frozen)
  • Unflinching (Stunned)
  • Appalled (Charmed, Madness)
  • Vigilant (Sleeping, Terrified)
  • Enduring (Petrified, Chicken Shape)

BOSSES

Units with the "Boss" tag will get 1 random immunity at the start of combat to increase difficulty.

TODO: Add more stuff later.
5 kommentarer
Dęąth Viper  [skapare] 17 aug, 2024 @ 22:00 
I can make a GM version later
William Adama 17 aug, 2024 @ 14:34 
Don't work on GM mode
Dęąth Viper  [skapare] 12 aug, 2024 @ 23:09 
I am new to modding Divinity so that would probably not be possible with my limited knowledge sorry 😭
Kou Tokachi 12 aug, 2024 @ 14:42 
Can I suggest possibly adding like a weightless book into your inventory to adjust the mod settings.

To adjust how many turns the immunity buff can last, if bosses have their random immunity, etc.

Like making the immunity last in a range of 1-5 turns based on the settings picked. Stuff like that.
Dęąth Viper  [skapare] 12 aug, 2024 @ 1:27 
Updated to require the atlas for new icons for the statuses. Will be adding in more immunities for the statuses later with a little bit of play-testing. Any suggestions are welcome.