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Hope it worked well!
@Shinzou
Ah, good to know, thanks!
I'll fix that once I manage to get some modding time going here (will need to check for those changes on the cross-mod support for my other too I guess... o_o)
Thanks!
And you are lucky on the comment timing, because the mod is updated to support version 1.6! \o/
(now just 2 more mods to complete the 1.6 update pass)
Thank you for all your work.
Likely at some point during next week, since I want to test the new DLC too before pushing the update for 1.6 ( maybe this weekend, if we are lucky)
Ah, makes sense. In that case, since the heat generation aspect of the fires does have a small , but still existing, impact on performance, might be worth suggesting to that mod author adding a mod setting that disable the heat generation too, since it seems to have already have one controlling the refueling aspect (that is a much more performance impacting).
But just removing the heat generation from a building is not a that complicated modding process overall, so it might be worth for you just making a small personal mod that does it, checking on the mod making section on Rimworld wiki may be helpful in that case
(besides the basic setup page, the 'PatchOperations' page would be the likely need knowledge, to just remove the CompProperties_HeatPusher from the buildings you want)
the tox lights give a moot buff to nearby colonist that prohit from pollution stimulants but the heat is sadly a problem for my underground colony
No problem!
(and if by chance you are just looking for other colored fire torches, I have a mod that adds fully colorable fire for torches and braziers, might be worth checking)