Space Engineers

Space Engineers

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Armored Core || Armored Core Mk 03 Angel Wings
   
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Type: Blueprint
标签: small_grid, safe
文件大小
发表于
7.768 MB
2024 年 8 月 2 日 上午 2:51
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Armored Core || Armored Core Mk 03 Angel Wings

描述
((IMPORTANT!!! Vanilla Rotors are a little weak. Use this mod to increase Rotor strength https://mod.io/g/spaceengineers/m/super-hinges-and-rotors))

[[Armored Core Mk 03]]

[[Instruction Manual]]

The Armored Core Mk 03 is an advanced combat mech that can be
manually controlled, AI controlled or a remote operated.

It's control systems are 100% vanilla and use no scripts.
Instead they use a complex series of Event Controllers, Timers, Sensors
and various other blocks to control the mech.
Various parts of the the body can move independently depending on the
active systems and all systems include automated reset actions and
internal/external indicators.

[Manual Control Systems]
The Armored Core Mk 03 features 3 separate Movement Control systems:
Walk Mode
Skimmer Mode
Flight Mode

All Movement Control systems utilise WASD support for PC players and
Control Pad (Left Stick) support for Console players.
Walk Mode also includes prototype Tilt Control & Step Control systems
to assist with balance and prevent tipping over.
Skimmer Mode & Flight Mode also include full Sub-Grid Thruster control,
but require Hydrogen to function.
Flight Mode also includes a Proximity Alarm when flying at low altitude.
All Movement Control systems include addtional Mouse/Right Stick
support for extra movement control.
All Movement Control systems also include failsafes to prevent them
being activated simultaneously.

[Walk Mode Controls]
[PC]......................................... [Console]
W = Walk Forward.................. LS UP = Walk Forward
S = Walk Reverse....................LS DOWN = Walk Reverse
A = Turn Left............................LS LEFT = Turn Left
D = Turn Right.........................LS RIGHT = Turn Right

Mouse = Directional Control....RS = Directional Control

Releasing Controls automatically stops walk cycle.

[Skimmer Mode Controls]
[PC].........................................[Console]
W = Skim Forward..................LS UP = Skim Forward
S = Skim Reverse...................LS DOWN = Skim Reverse
A = Skim Left...........................LS LEFT = Skim Left
D = Skim Right........................LS RIGHT = Skim Right

W+A = Turn Left/Forward.......LS UP+LEFT = Turn Left/Forward
W+D = Turn Right/Forward....LS UP+RIGHT = Turn Right/Forward
S+A = Turn Left/Reverse........LS DOWN+LEFT = Turn Left/Reverse
S+D = Turn Right/Reverse.....LS DOWN+RIGHT = Turn Right/Reverse

Space Bar = Hand Brake........(A) = Hand Brake {{USE WITH CAUTION}}

Mouse = Directional Control....RS = Directional Control

[Flight Mode Controls]
[PC]..........................................[Console]
W = Fly Forward......................LS UP = Fly Forward
S = Fly Reverse.......................LS DOWN = Fly Reverse
A = Fly Left...............................LS LEFT = Fly Left
D = Fly Right............................LS RIGHT = Fly Right

W+A = Turn Left/Forward........LS UP+LEFT = Turn Left/Forward
W+D = Turn Right/Forward.....LS UP+RIGHT = Turn Right/Forward
S+A = Turn Left/Reverse.........LS DOWN+LEFT = Turn Left/Reverse
S+D = Turn Right/Reverse......LS DOWN+RIGHT = Turn Right/Reverse

Space Bar = Fly Up.................(A) = Fly Up
C = Fly Down...........................(B) = Fly Down

Mouse = Directional Control....RS = Directional Control

[AI Control Systems]
The Armored Core Mk 03 features 2 separate AI Control systems:
Guard Mode
Patrol Mode

Guard Mode allows the mech to follow the Player in Walk Mode and
defend against hostile targets if it detects them.
Once an enemey is detected it will enter Guard Combat Mode, switch
to Skimmer Mode, activtate its Weapon Systems and engage targets in
ground combat.

Patrol Mode Allows the mech to follow waypoints in Walk Mode and
defend against hostile targets if it detects them.
Once an enemey is detected it will enter Patrol Combat Mode, switch
to Flight Mode, activtate its Weapon Systems and engage targets in
aerial combat.

All AI Systems all include Signal Relay controls to activate them by
remote.
By default these are:
Channel 1 = Guard Mode
Channel 2 = Patrol Mode
Chanel 3 = Combat Mode OFF
{{Guard/Patrol/Combat Modes must be reset manually after eliminating
targets to resume normal behaviour until Keen add a Setup Action
function to AI Offensive Blocks}}

[Weapon Control Systems]
The Armored Core Mk 03 features 4 separate Weapon Control systems:
Left Arm (Assault Rifle)
Right Arm (Assault Rifle)
Left Turret (Triple Gatling)
Right Turret (Triple Gatling)

All weapon systems are set to AI control by default and include manual
control options.
The Arm systems include failsafes to prevent them conflicting with
Movement Control systems and require the mech to be stationary before
they can be activated
All weapons must be fully deployed before they can be retracted again.
Movement controls will be temporarily deactivated while deploying or
retracting weapons.

{{Assault Rifles can be dropped using a toolbar control if needed}}

[Communication & Visibilty]
The Armored Core Mk 03 features multiple external Cameras, an
AI/Manual controlled Head Camera and Searchlights for visibilty.
It also features an Antenna, Beacon, Broadcast Controller & multiple
Signal Relays for various comms functions.

[Emergency & Back-Up Systems]
The Armored Core Mk 03 features several systems put in place in
case of emergency.
It includes a Reserve Reactor & Reserve Battery to assit with power
failures and an Emergency Landing system in case of fuel outage while
in Flight Mode.
When the fuel tanks are empty the mech will automatically deactivate
Thrusters and deploy Parachutes.
It also includes an automated re-fueling/re-arming system when docked
using its rear connector.
8 条留言
RYGUY27 2024 年 10 月 14 日 下午 3:44 
would it be possible to make one with out dlc?
Dread_Mechanic  [作者] 2024 年 9 月 15 日 上午 6:38 
@[DSI] Emperor Urthemiel
Absolutley, I've got a few other set ups with different weapon & leg designs that I'm working on.

I'll get them finished eventually.
[DSI] Emperor Urthemiel 2024 年 9 月 7 日 下午 5:19 
any intention on making other core types from AC?
Dread_Mechanic  [作者] 2024 年 8 月 6 日 下午 4:15 
@VieLH Probably around 40+ hours.

There's a build stream series on my YouTube channel that covers the entire build process.
VieLH 2024 年 8 月 6 日 下午 2:30 
combien de temps ta passez pour faire ce méca
Vomsay 2024 年 8 月 4 日 上午 4:35 
Great work :selike:
ɢ͡ʘʃᶑχʼð 2024 年 8 月 3 日 上午 2:07 
YES
Deathlok-L17 2024 年 8 月 2 日 下午 2:41 
Amazing!