Black Mesa

Black Mesa

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Serious Freeman: Luxor
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标签: serious sam
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788.556 MB
2024 年 7 月 31 日 下午 3:59
12 月 7 日 下午 2:46
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Serious Freeman: Luxor

描述
"We've entered Luxor. With the night still young, xenian forces will stop at nothing to prevent you from reaching the grand pyarmid."

This has been an off and on again project of mine for the last four years, this is the first map of the Serious Sam maps that i've been able to complete. Hopefully in the future i'll be able to finish the other levels and put them all into this mod.

How to play- Go into console commands and type map luxor and it should appear.
Alt- go to *\Steam\steamapps\workshop\content\362890 and sort by date modified and it should 3300615980.

There are a few issues here and there, it can be laggy in some areas, though i've tried to optimise the map as best as i can, but i suck at optimisation.

Credits to these groups/people for models/textures....

RobiBobi212- (ZE) Serious Sam: The First Encounter
https://gamebanana.com/mods/79572

HECU collective- azure sheep and black mesa blue shift
https://psteamcommunity.yuanyoumao.com/app/362890/workshop/

Ashy Slashy + AlligatorPit - for the Serious Sam textures
https://www.trsearch.org/item/4799

Croteam - for Serious Sam

Valve - tf2

decino - playing through the og Serious Sam, which helped me with placing the textures as close as I could to where they were in ss as I've only got the hd version. https://www.youtube.com/@decino

Ancient Egyptians - textures and locations

VØJ x Narvent - Memory Reboot

You need to find the vpk file and put it in your custom folder.
If you don't have a custom folder, look at this guide by citizen.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=502670746
42 条留言
humanf  [作者] 5 月 30 日 上午 6:26 
The garg can die, but it looks like this map has a tendency to soft lock, it's still a work in progress, hopefully whenever this update is done, it'll be easier and shouldn't soft lock at the end.
Painevan 5 月 29 日 下午 3:45 
I also want to add at two points I ran out of ammo and had to start using the Hive Hand :secretweapon_hoi:
Painevan 5 月 29 日 下午 3:45 
Played the map, and had a pretty good time! I wouldn't recommend it to anyone who isn't good at the game however, since there is wayyy too little health and ammo pickups, and sometimes you're punished with enemy spawns for taking them which is punishing. Also found the ending abrupt, I figured you would be able to kill the Gargantua at the end so I spent about an hour tau jumping away from the Garg and pelting it with the infinite rockets you get until I realized it doesn't die. Still fun map, but future ones might need to be a bit more polished and fair.
humanf  [作者] 3 月 3 日 上午 11:06 
Thank you very much:lunar2020contentsnake:, i might give The Elephant's Atrium a go, after i've updated this map, Hopefully it won't take too long as im redoing the ending and adding more health kits, ammo etc.

Another thing, i've still got 3 ss1 older maps that i made and i think i will add them to the update, even if i don't get to finish them, i'll be releasing the vmf's like ive done for this map for anyone who's interested their own edits.

-karnak
-dunes
-suburbs

i might upload some screenshots of them here, see what others think of em:beastsam::flowersam:
YeahKeaROCKameplage 3 月 3 日 上午 6:21 
Hello again, I recently remembered while playing SS, though through the Fusion version of the ep. "Persepolis", dear humanf, please don't mind making the "The Elephant's Atrium" level for BM, thanks in advance, the SS series levels are very suitable for BM, it would be interesting to transfer BM to SS Fusion, I think it would be mind-blowing, yeah, the opposite as I wrote below: Serious Freeman - Serious Mesa/Black Sam!:bms::TheSeriousBomb:
humanf  [作者] 2024 年 11 月 30 日 下午 3:00 
thank you for playing, i hope to release an update soon, i've added more healthkits and ammo around, hopefully enough that the player isn't running out so quickly, i've also redone the ending, so it's the same as serious sam, collecting ankhs with the boss fight afterwards.

I'll see about enemies, wish there were more in the game, feels a little boring fighting the same ones over and over again.
Snark 2024 年 11 月 30 日 上午 7:10 
Good map. Bump up the health/armor and ammo pickup, spread it around a bit more. That way you can increase the enemy count more.
humanf  [作者] 2024 年 10 月 7 日 上午 11:49 
thank you for playing, the ending can be bugged at times but i eventually i'll update the map and redo the ending, making the player collect 4 ankhs like in serious sam.:beastsam:
lumpus2000 2024 年 10 月 7 日 上午 2:56 
THX, that was fun to play ... but after the bossfight is end for me, the big door don,t open ... bug ? But THX again, fun fun :-)
humanf  [作者] 2024 年 9 月 23 日 下午 1:04 
Thank you :lunar2020contentsnake:, yeah it was a little stupid of me not adding extra supplies and healthkits around the map, probably add some more in the future as part of a larger update