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yes! i wish i could express myself as concisely as you just did, thanks.
Do you value time? To me time is the MOST valuable resource, full stop. Manually merging is some temporally expensive bullshit. To merge the typical 4 colours of cables into a single stack i have to interrupt what i'm doing, search my inventory for the waste (cause they go everythere), do that draggy droppy thing to merge them and finally figure out what i was already doing. At best, 15 seconds. Sometimes it can take over minute and i'll give up and eject things "i prolly don't need soon" onto the ground until i have enough space to continue. Iron ingots, however, are generated automatically (and promptly ejected into a hole in the ground cause 2 full silos is backstock enough at this point). Rinse and repeat merging for pipes, liquid pipes, chutes, insulated pipes, liquid insulated pipes, etc. It adds up fast.
but maybe it'll benefit ppl that suck at mining? or that have no use for time (like NEETS)? or don't know about "infinite paint mod?"
I do lots of painting to networks (via "Network Painter" mod) and lots of path optimizing, 95% of cables are back to being default red when i stack from my hands to my inventory. The other 5% are typically a mix of whatever colours made up that network (at least 2 colours). Paint is 1g Iron per can, each can has 25 uses, each use paints an entire stack of an item, so assuming things like cables that stack x50 i would need the colour sorting to recover 1250 of them to save one iron ingot. I do an extensive amount of painting to organize my networks (via the "Network Painter" mod) along with regular "optimization" passes leading to lots of rebuilding. 95% of them are back to being default red when i stack from my hands to my inventory. The other 5% are a mix of whatever colours made up that network. With 2 hardsuit backpacks and 2 mk2 toolbelts, the inventory is too small for me to recover a full stack before i run out of space and have to manually merge.
(1 of 3; chara limit sux)
Please either create a toggle or revert the stacking behaviour back to not factor in colour. That is how the game engine handles removing different coloured items of the same type from the game world and stacking them into an unoccupied hand. You can see this when setting down 5 cable segments, painting them each a different colour, and using the wire cutter on them nothing in your other hand. The game automatically creates a new stack in your free hand the colour of the first cable you cut then merge all the other colours into that stack. When you're done you will be holding a stack of 5 cables all the same colour as the first one you removed. Seemed like there's little benefit to stacking by colour from my hand to my inventory after the game engine has thrown away any colours other than the one that starts the stack i'm holding.... so i ran my numbers. Surprise! I WASTE resources relative to stacking without coloursplits.
The action used to show on the tooltip, for example, "Close Cover" - now it's just "Close" and matches an existing localization string.
Everything else seem to work though
The color stacking bit is on purpose, it costs you something to paint things so you shouldn't lose that without doing it deliberately. That said, I believe the game lets you manually merge stacks of different colored items, so you can manipulate the colors of stacks yourself to deplete/duplicate colors on items as you like.
Until recently it wasn't considering colors at all because I just never considered it when implementing things, but it wasn't my intent to neglect them. Someone pointed it out and I was able to easily fix the storing side of things. Matching colors for summoning items probably won't happen unless I do another rewrite.
Items ending up in incorrect slots will probably be an easy enough fix, but I don't know when I'll get around to it. I intend for clearing to be main hand first, so you have some control over ordering.