Space Engineers

Space Engineers

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Tiberium EarhtLike (BB)
   
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Type: Mod
Mod category: Script, Planet, Production, Other
文件大小
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更新日期
290.917 MB
2024 年 7 月 27 日 上午 3:31
9 月 15 日 下午 1:28
9 项改动说明 ( 查看 )

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Tiberium EarhtLike (BB)

在 BookBurner 的 1 个合集中
Maintained/Created by BookBurner
27 件物品
描述
Contains:
Music: Tiberium Wars + Tiberian Sun + Firestorm.
Ore: Tiberium ore + Tiberium ore -> Ingot blueprints for survival kit & refinery.
Scripts: Spawned boulders are deleted on game start, so new ones can spawn in (fake tiberium field regrowth).
Weather: New weather types with green-ish hues and new storm type with Ion Storm audio.

Ideal size: 100 -> 120 km
Otherwise the same as EarthLike planet

Tiberium Earth

The EarthLike planet, now adapted with the alien substance Tiberium, presents a transformed and perilous environment, blending familiar terrestrial landscapes with the eerie and hazardous influence of Tiberium.

Expansive areas covered in vibrant, luminescent Tiberium crystals. These fields are rich with the Tiberium ore, but the air is toxic, requiring specialized equipment for safe exploration and extraction.

This Tiberium-infested EarthLike planet is a world of both tremendous opportunity and peril. It challenges players to harness the power of Tiberium while surviving its dangers.

PS: radiation from Tiberium crystals not implemented

PPS: if you want tiberium ore in asteroids
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3358466446
36 条留言
BookBurner  [作者] 9 月 15 日 下午 1:30 
to add to the previous discussion, I changed direct radiation damage for exposure, since my atmo damage & hazard mod already supports that
Cmdr. DoomForge™ 9 月 10 日 下午 12:15 
Thank you kindly, looking forward to it. :D
I need to revisit my tanks before long and get a clearer idea of what they'll need for new weapons. I've got basic builds made for several of the main TW GDI units but there's still a few to figure out.
BookBurner  [作者] 9 月 10 日 上午 11:53 
But I will be working on the whole atmo damage and hazards soon, I need to create some exposure integration etc. so I can make something which would work alongside this. I did remove the rusting effect tho, acid rain will still do damage tho.
Cmdr. DoomForge™ 9 月 10 日 上午 11:35 
Ahh...the one with the green fog, right?
BookBurner  [作者] 9 月 10 日 上午 11:26 
As to the rust, the Tiberium acid rain is the only one causing the rust
BookBurner  [作者] 9 月 10 日 上午 11:25 
hmmm, I am updating the planet rn, I added the forage-able items, new weather types. But the dependency to atmo hazards is because of the really extreme weathers (Tiberium storms and Tiberium crystals proximity)
Cmdr. DoomForge™ 9 月 10 日 上午 11:08 
Partly why I asked that last question though is more in part due to not wanting to see the blocks get all rusty even when there's no damage configured after a single instance of a light shower.
Cmdr. DoomForge™ 9 月 10 日 上午 11:05 
I was thinking it referred to the weather conditions when I read that comment, lol. Since radiation and other hazards are now a vanilla feature. Does that mean it might not need the atmospheric damage dependency in the near future anymore?
BookBurner  [作者] 9 月 10 日 上午 10:49 
*not the modded ones, the ones from the new update :D
BookBurner  [作者] 9 月 10 日 上午 10:48 
oh right, you mean the modded bushes I guess